Moderator
M
Moderator
12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.
9th Nov 2011
Bribe: Be careful with using strings inside GetLocalPlayer blocks, yours for one doesn't need to be in one. If you want to display a message to a player without creating and destroying a force you can do this:
IcemanBo: Too long as NeedsFix. Rejected.
9th Nov 2011
Bribe: Be careful with using strings inside GetLocalPlayer blocks, yours for one doesn't need to be in one. If you want to display a message to a player without creating and destroying a force you can do this:
- Custom script: set udg_TempForce = bj_FORCE_PLAYER[GetPlayerId(GetTriggerPlayer())]
- Game - Display to TempForce the text: