- Joined
- Nov 22, 2006
- Messages
- 28
I updated my map with some new features and now after 3-4 minutes most players lag out within seconds (no "waiting for host"). What´s the most likely reason?
I don´t use cinematics and i´m quite sure there are no trigger loops. Also i tried to avoid leaks und game-time waiting. It´s a maul and the problems won´t accur with only 5-6 players. Is there a list of reasons for a server split or a program to test the map?
I don´t use cinematics and i´m quite sure there are no trigger loops. Also i tried to avoid leaks und game-time waiting. It´s a maul and the problems won´t accur with only 5-6 players. Is there a list of reasons for a server split or a program to test the map?