Hi,
I have a map that I've been making for many many years now, concept wise it's a simple "pick hero, defend building, fight waves of enemies" with lots of randomness to it
I've been wondering for a while about changing how the spawning works though, at the moment each round is made up of a certain number of enemies, that increases with round and difficulty. Each spawn rolls various things so the higher the round and difficulty the stronger enemies tend to appear
However I was wondering about the idea of changing it so that each unit had a "cost" and each round had a "budget", then again randomise the chances based on the cost, round number, and/or difficulty
The primary purpose of the change is that currently a wave would spawn 10 units on a round that could be strong/weak and the number of enemies would be unaffected, with this "budget" idea there could be lots of weaker enemies and a couple of stronger enemies, or you would have a wave which is a mass of weak enemies, and the following round be some really strong enemies depending on how the budget gets spent each round. I guess it would work similar to gold/lumber/food costs in the normal game in that you can buy a lot more footman than you can knights for example
I was just wondering if anyone has made any similar wave spawning systems and/or would have any ideas?
I have a map that I've been making for many many years now, concept wise it's a simple "pick hero, defend building, fight waves of enemies" with lots of randomness to it
I've been wondering for a while about changing how the spawning works though, at the moment each round is made up of a certain number of enemies, that increases with round and difficulty. Each spawn rolls various things so the higher the round and difficulty the stronger enemies tend to appear
However I was wondering about the idea of changing it so that each unit had a "cost" and each round had a "budget", then again randomise the chances based on the cost, round number, and/or difficulty
The primary purpose of the change is that currently a wave would spawn 10 units on a round that could be strong/weak and the number of enemies would be unaffected, with this "budget" idea there could be lots of weaker enemies and a couple of stronger enemies, or you would have a wave which is a mass of weak enemies, and the following round be some really strong enemies depending on how the budget gets spent each round. I guess it would work similar to gold/lumber/food costs in the normal game in that you can buy a lot more footman than you can knights for example
I was just wondering if anyone has made any similar wave spawning systems and/or would have any ideas?




















