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A strange map, that basically is an AoS (something like a weird sandbox aos?), and can be played alone or up to six players. You can build your shops/training centers, buy and give items to allied AI that you can follow and help or stalk them while they wander around randomly, attack with your race units (every player hero have passive aura abilities) buy soldiers for your team, build turrets to defend your base, wander with your hero, play random or watch only or... you can even play actively!
(anyway *YOU* should always decide how to play, not me or other players)
there are 3 races in the map: undeads, humans and elves, every race have 2 free player slots
Features:
-3 fixed AI for every race, that play totally random
-Random taxes (from 100 to 333 gold)
-Starting lottery (42 random items)
-Hunt the mouse! neutral animals have their proper name (like 'peter the garbage eater') and 6% drop a random item or stats book
-Every single unit have critical and evasion
-turrets upgradable up to level 15
-is not a DotA clone
(Randomination, like all my maps, is not protected, so is modificable with the editor - for that one just remember that the editor can't handle the upgrades, so you should delete them to edit players properties)
Other things about the map:
Sorry for my english, is not my main language and I still have problems writing it.
The map is pretty simple and a bit sensless, but I hope that someone will like it.
Screenshots and Videos:
Image Description:
uhm, you can send units to enemy bases
Image Description:
9 AI that wander around
Change Log:
uploaded on the hive
hopefully translated all texts and names in english
reduced the cooldown for unit training and taxes
added more decorations
changed preview image with one hand made, and various things
Credits:
Models:
infrenus, 00110000, Ampharos_222, Sin'dorei300, Korija2029, Dan van Ohllus, Black_Stan, Tarrasque, Alpain, Gottfrei, donut3.5, Callahan, nhocklanhox6
You are surely Italian and sincerely I don't understand why the name of the map is "snail". This name has nothing to do with an AoS or whatever the map is (checked the screenshots)
But anyway, I will give a try to this map and release a review (in Italian if you wish)
You are surely Italian and sincerely I don't understand why the name of the map is "snail". This name has nothing to do with an AoS or whatever the map is (checked the screenshots)
But anyway, I will give a try to this map and release a review (in Italian if you wish)
yes, actually I've made it in italian (as usual) but this time I've decided to translate the map in english
anyway the meaning is written in the description
**Other things about the map:
Lumaca (mean ''snail'' in italian, yes, is also because the map is a bit slow, and is for ''Lancia Una MAppa a CAso'', that in italian mean ''play a random map'')**
A good and hilarious map full of Italian humour which unluckily is forbidden according to the rules. Anyway, here's my review:-
BAD POINTS:- - The heroes aren't really good in my opinion. Most human-controlled heroes have 3 passive skills and Holy Light. Next, they do not have an ultimate skill which really ruins the gameplay in later game when you level up. With this Holy Light I can only fight Undead or heal units. Then, my attack damage is very low that even one creep can kill me. AI-controlled heroes instead are much stronger. They have stunning skills, higher HP and attack damage, making it too hard for me to beat creeps or enemy heroes
- There are still traces of Italian things (Cimitero Kebel, Porto Male, creeps' names like Ogre Spaccatesta and Orsogufo etc...) which is forbidden because this is an English-only website. By posting maps in Italian language, you break the rules and risk rejection
- The AI isn't really efficient. Every 18 seconds you order each AI-controlled hero to attack-move to a random point in the map. That doesn't guarantee a good functionality of the heroes. They could be ordered to move at the corners of the map which would be totally useless. And probably if the creeps are about to kill a hero, nothing orders them to chase this hero or to stun him through a forced command. Next thing, you order all heroes to return back to base if their HP drops below 300 but why? It is pretty high if we consider that the max HP is around 500. You think this will work for late game well but it will present more issues. The creeps could be about to destroy the towers. The towers' HP is 100, the Hero's HP is 250 but the creeps are attacking. The hero runs back to base and wastes a precious chance of destroying towers. He could also find an enemy hero who was fighting the creeps with very low HP and totally ignore him!
- The terrain doesn't look really nice. The parts of neutral creeps are mostly made of Dirt and trees. The Round Tiles do not look good outside the human village and do not mix well at all with Dark Rock. No signs of Blight at the Undead's base, strange really strange
- The 3 main buildings Cimitero Kebel (Graveyard Kebel), Bosco Atroce (Dire Forest) and Porto Male (Port Bad, but it has a different meaning which is Bring Badness) can be easily attacked by sneaking behind the towers due to the various entries to all bases. The creeps can eventually reach me when they spawn but it still has to be considered
- Why does my night elven hero build a tower which upgrades into a Tower of the Drunken Snipers instead of a Tower of the Dancing Elves?
- Another strange thing is why are the towers of all 3 races using the same building (Guard Tower)? Night elves should have the ancient protector and undead should have the spirit/nerubian tower
The most crucial issues plus some other minor issues have been said so I think I can stop here with the bad points. Time for suggestions:-
SUGGESTIONS:- - Make the human controlled heroes more powerful and not with 3 passive skills. Add another active skill and one ultimate ability for late game. Then increase their starting HP and especially attack damage to be able to do something in early game
- Anything named in Italian language (except triggers, editor suffixes, unselectable units/doodads, unusable skills and regions) must be translated into English. To be more clear, anything I can read in gameplay must be in English language while anything readable only in the World Editor can be in Italian language
- The AI needs improvements. Instead of letting the heroes flee when below 300 HP, you can make it when they are below 30% of their max HP for example so that it works equally for the entire game. This can be done through the Arithmetic command. Then, heroes should be ordered to attack-move to the enemy bases, not in random points. Occasionaly, you can order them to attack creeps and add those heroes to a Unit Group (variable) in which they cannot be ordered to attack-move to enemy bases. Just let the triggers check that the hero you order to attack-move isn't in this Unit Group through Boolean Comparison. Also let the heroes attack other weakened ones if they can to kill them
- Use more tile variation in the part of the neutral creeps and more environmental doodads + props. The Round tiles can be replaced with the Square tiles, I actually tried this and it was pretty good for the pathway outside the village. As I'm not really that expert in terraining, I recommend you to wait for more terrain suggestions before changing it radically
- The towers should be nearer to the main buildings
- The elven heroes should build a tower which can upgrade in a Tower of Dancing Elves. I guess this error is present in the undead heroes too
- Change the models of the towers as I said. You may also decide to change their names
- You might think to keep an Italian version for you and your Italian friends plus an English version for the hive workshop
OVERALL RESULT To end my review, I would like to say that this map had a good potential if this website was Italian. I really appreciated the Italian humour present in this map however they must be removed to let this map get approved. For now, 2/5 and I am forced to vote for REJECTION as long as the Italian language is present
Wow, that's a precise review, you really have looked at everything in the map! I'll translate every text then and improve the map, when I have time.
This is a kind of sandbox, and the player is not supposed to play actively with his hero, but there is the possibility to play also that way, this is why the players heroes are weaker than AI, and I put the random behaviour of AI on purpose, because I wanted it play random. I'll keep in mind your suggestions Shadow Fury, and see what I can do, thank you.
That maps looks pretty interesting.I will have to check it up.
Any chance to get a link to download that Judgement set model? I like it a lot.
Comment Update: 23.09.14
Shadow Fury write very good map review but still.I think there are few more suggestions to post here.
-Add some more items.
-Maybe some new events? Gameplay wans't bad but it get boring at some point.
-Add better stats to hero.It's not impossible to kill enemy hero but it's very hard.Maybe let player pick character he wants to play? I wouldn't mind playing Mad Avatar for example.
-Like Shadow Fury posted....different races should use different towers.
-Add unit upgrades and maybe a bit more units to create or that spawn automatically?
-Maybe Add boss creeps? Just a random idea.
Version 0.91
-hopefully translated all texts and names in english
(I have the italian version of the game, so I can't be sure of it)
-reduced the cooldown for unit training and taxes
-added more decorations
-changed preview image with one hand made, and various things
I cannot approve the map, yet. Everything you've done following the rules was great, but I feel that the gameplay can be improved so much more. If you at least add better abilities, that would be enough to raise the score.
- Holy light: Extremely less useful when fighting Elf or Human
- Carrion Swarm: Extremely powerful, also the only AoE ability in the game. The problem with this is that undead can mass kill waves.
The problem is that those are the only 2 non-abilities. Sure there are items, and sure you can build some useful and fun buildings, and sure the map is supposed to be random, but atleast balance the map when not dealing with the random factors in the map.
As soon as you do that, I will type up a full review. I also suggest you reconsider using more of Shadow Fury's suggestions.
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