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Triggers
randomination.w3x
Variables
BASE
Inizio
assenze
giocatore blu assente
giocatore giallo assente
giocatore ciano assente
giocatore celeste assente
giocatore rosa assente
giocatore marrone assente
roba
lotteria blu
lotteria giallo
lotteria ciano
lotteria celeste
lotteria rosa
lotteria marrone
tasse blu e giallo
tasse ciano e celeste
tasse rosa e marrone
vitaemorte
uccisione
ritornoinvita umani
ritornoinvita elfi
ritornoinvita non morti
manda uomini
fanti umani contro cimitero
fanti umani contro bosco
streghe umane contro cimitero
streghe umane contro bosco
pirati umani contro cimitero
pirati umani contro bosco
orsi elfi contro porto
orsi elfi contro cimitero
maghi elfi contro porto
maghi elfi contro cimitero
guardiane elfi contro porto
guardiane elfi contro cimitero
stalker non morti contro porto
stalker non morti contro bosco
mangiacadaveri non morti contro porto
mangiacadaveri non morti contro bosco
lich non morti contro porto
lich non morti contro bosco
attacchi UMANI
creaumani
attumani A1
attumani A2
attumani B1
attumani B2
umani boom
attacchi ELFI
creaelfi
attelfi A1
attelfi A2
attelfi B1
attelfi B2
elfi boom
attacchi NON MORTI
creamorti
attmorti A1
attmorti A2
attmorti B1
attmorti B2
morti boom
eroi IA
partenzIA
movimento IA
fuga dama rossa
fuga ladra di sogni
fuga avatar
fuga dama nera
fuga cacciatore
fuga maga
fuga custode
fuga legnolas
fuga fata malata
mostri pop
pop 800
pop 1300
pop 1800
pop 2300
pop 2800
pop 3300
pop 3800
pop 4300
pop 4800
Inserisci il codice dello script personalizzato per la mappa nello spazio sottostante. Il testo verrà incluso nello script della mappa dopo che le variabili sono state dichiarate e prima di qualsiasi codice trigger.
Name
Type
is_array
initial_value
random
integer
No
Inizio
Events
Map initialization
Conditions
Actions
Player - Set Player 2 (Blue) . Current gold to 969
Player - Set Player 3 (Teal) . Current gold to 969
Player - Set Player 5 (Yellow) . Current gold to 969
Player - Set Player 8 (Pink) . Current gold to 969
Player - Set Player 10 (Light Blue) . Current gold to 969
Player - Set Player 12 (Brown) . Current gold to 969
Player - Set Player 1 (Red) . Food cap to 10
Player - Set Player 2 (Blue) . Food cap to 10
Player - Set Player 3 (Teal) . Food cap to 10
Player - Set Player 4 (Purple) . Food cap to 10
Player - Set Player 5 (Yellow) . Food cap to 10
Player - Set Player 6 (Orange) . Food cap to 100
Player - Set Player 7 (Green) . Food cap to 100
Player - Set Player 8 (Pink) . Food cap to 10
Player - Set Player 9 (Gray) . Food cap to 100
Player - Set Player 10 (Light Blue) . Food cap to 10
Player - Set Player 11 (Dark Green) . Food cap to 10
Player - Set Player 12 (Brown) . Food cap to 10
Player - Turn Gives bounty On for Player 1 (Red)
Player - Turn Gives bounty On for Player 2 (Blue)
Player - Turn Gives bounty On for Player 3 (Teal)
Player - Turn Gives bounty On for Player 4 (Purple)
Player - Turn Gives bounty On for Player 5 (Yellow)
Player - Turn Gives bounty On for Player 6 (Orange)
Player - Turn Gives bounty On for Player 7 (Green)
Player - Turn Gives bounty On for Player 8 (Pink)
Player - Turn Gives bounty On for Player 9 (Gray)
Player - Turn Gives bounty On for Player 10 (Light Blue)
Player - Turn Gives bounty On for Player 11 (Dark Green)
Player - Turn Gives bounty On for Player 12 (Brown)
Game - Set the time of day to 4.00
Game - Set time of day speed to 100.00 % of the default speed
Game - Turn the day/night cycle On
-------- nomi giocatori --------
Player - Set name of Player 1 (Red) to (|cfffb0006 + ((Name of Player 1 (Red)) + |r))
Player - Set name of Player 2 (Blue) to (|cff1a75ff + ((Name of Player 2 (Blue)) + |r))
Player - Set name of Player 3 (Teal) to (|cff1addff + ((Name of Player 3 (Teal)) + |r))
Player - Set name of Player 4 (Purple) to (|cffae1aff + ((Name of Player 4 (Purple)) + |r))
Player - Set name of Player 5 (Yellow) to (|cffffee1a + ((Name of Player 5 (Yellow)) + |r))
Player - Set name of Player 6 (Orange) to (|cffff8800 + ((Name of Player 6 (Orange)) + |r))
Player - Set name of Player 7 (Green) to (|cff00ff00 + ((Name of Player 7 (Green)) + |r))
Player - Set name of Player 8 (Pink) to (|cffee55bb + ((Name of Player 8 (Pink)) + |r))
Player - Set name of Player 9 (Gray) to (|cff999999 + ((Name of Player 9 (Gray)) + |r))
Player - Set name of Player 10 (Light Blue) to (|cff77bbff + ((Name of Player 10 (Light Blue)) + |r))
Player - Set name of Player 11 (Dark Green) to (|cff116644 + ((Name of Player 11 (Dark Green)) + |r))
Player - Set name of Player 12 (Brown) to (|cff552200 + ((Name of Player 12 (Brown)) + |r))
-------- nomi giocatori --------
Selection - Select |cff1a75ffStupid King|r 0036 <gen> for Player 2 (Blue)
Selection - Select |cffffff00Stupid Queen|r 0013 <gen> for Player 5 (Yellow)
Selection - Select |cff00ffffQueen of the Elves|r 0019 <gen> for Player 3 (Teal)
Selection - Select |cff77bbffKing of the Elves|r 0055 <gen> for Player 10 (Light Blue)
Selection - Select |cffee55bbNecrophile Princess|r 0053 <gen> for Player 8 (Pink)
Selection - Select |cff603000King of the Deads|r 0054 <gen> for Player 12 (Brown)
Game - Display to Player Group - Player 2 (Blue) the text: (Welcome + ((Name of Player 2 (Blue)) + and have fun!))
Game - Display to Player Group - Player 5 (Yellow) the text: (Welcome + ((Name of Player 5 (Yellow)) + and have fun!))
Game - Display to Player Group - Player 3 (Teal) the text: (Welcome + ((Name of Player 3 (Teal)) + and have fun!))
Game - Display to Player Group - Player 10 (Light Blue) the text: (Welcome + ((Name of Player 10 (Light Blue)) + and have fun!))
Game - Display to Player Group - Player 8 (Pink) the text: (Welcome + ((Name of Player 8 (Pink)) + and have fun!))
Game - Display to Player Group - Player 12 (Brown) the text: (Welcome + ((Name of Player 12 (Brown)) + and have fun!))
Camera - Pan camera for Player 2 (Blue) to (Position of |cff1a75ffStupid King|r 0036 <gen>) over 2.00 seconds
Camera - Pan camera for Player 5 (Yellow) to (Position of |cffffff00Stupid Queen|r 0013 <gen>) over 2.00 seconds
Camera - Pan camera for Player 3 (Teal) to (Position of |cff00ffffQueen of the Elves|r 0019 <gen>) over 2.00 seconds
Camera - Pan camera for Player 10 (Light Blue) to (Position of |cff77bbffKing of the Elves|r 0055 <gen>) over 2.00 seconds
Camera - Pan camera for Player 8 (Pink) to (Position of |cffee55bbNecrophile Princess|r 0053 <gen>) over 2.00 seconds
Camera - Pan camera for Player 12 (Brown) to (Position of |cff603000King of the Deads|r 0054 <gen>) over 2.00 seconds
Wait 5.00 seconds
Quest - Create a Required quest titled Map Info with the description -Random taxes every 71 seconds (from 100 to 333 gold)-Starting lottery (42 random items)-Hunt the mouse! neutral animals have their proper name and 6% drop a random item or book-Every single unit have critical and evasion(Randomination, like all my maps, is not protected, so is modificable with the editor. If you're italian you should know that there is the italian version of this map, so if you're interested just ask for it) , using icon path ReplaceableTextures\CommandButtons\BTNSleep.blp
Quest - Create a Optional quest titled Thanks with the description Map created by Pazzoberserk(mappeberserk.wordpress.com and facebook.com/Pazzoberserk)Custom models and icons taken from The Hive Workshop(www.hiveworkshop.com)Models: infrenus, 00110000, Ampharos_222, Sin'dorei300, Korija2029, Dan van Ohllus, Black_Stan, Tarrasque, Alpain, Gottfrei, donut3.5, Callahan, nhocklanhox6.Icons: GhostThruster, PeeKay, TurtleRacingCar, FrIkY, JollyD, NFWar, Frankster, CRAZYRUSSIAN, Destructor, Volvox, Elainiel, the panda, I3lackDeath, -BerZeKeR-.Bestia Tester:Livio ''Locusta''Marco ''Jpolevaulter''Dario ''Sickoldman''Edu.Feinmann , using icon path ReplaceableTextures\CommandButtons\BTNIpbk.blp
giocatore blu assente
Events
Time - Elapsed game time is 40.00 seconds
Conditions
(Player 2 (Blue) slot status) Not equal to Is playing
Actions
Unit - Remove |cff1a75ffStupid King|r 0036 <gen> from the game
Wait 4.00 seconds
Trigger - Turn off (This trigger)
giocatore giallo assente
Events
Time - Elapsed game time is 50.00 seconds
Conditions
(Player 5 (Yellow) slot status) Not equal to Is playing
Actions
Unit - Remove |cffffff00Stupid Queen|r 0013 <gen> from the game
Wait 4.00 seconds
Trigger - Turn off (This trigger)
giocatore ciano assente
Events
Time - Elapsed game time is 60.00 seconds
Conditions
(Player 3 (Teal) slot status) Not equal to Is playing
Actions
Unit - Remove |cff00ffffQueen of the Elves|r 0019 <gen> from the game
Wait 4.00 seconds
Trigger - Turn off (This trigger)
giocatore celeste assente
Events
Time - Elapsed game time is 70.00 seconds
Conditions
(Player 10 (Light Blue) slot status) Not equal to Is playing
Actions
Unit - Remove |cff77bbffKing of the Elves|r 0055 <gen> from the game
Wait 4.00 seconds
Trigger - Turn off (This trigger)
giocatore rosa assente
Events
Time - Elapsed game time is 80.00 seconds
Conditions
(Player 8 (Pink) slot status) Not equal to Is playing
Actions
Unit - Remove |cffee55bbNecrophile Princess|r 0053 <gen> from the game
Wait 4.00 seconds
Trigger - Turn off (This trigger)
giocatore marrone assente
Events
Time - Elapsed game time is 90.00 seconds
Conditions
(Player 12 (Brown) slot status) Not equal to Is playing
Actions
Unit - Remove |cff603000King of the Deads|r 0054 <gen> from the game
Wait 4.00 seconds
Trigger - Turn off (This trigger)
lotteria blu
Events
Time - Elapsed game time is 4.00 seconds
Conditions
Actions
Game - Display to (All players) the text: [+] |cffff7000Lottery of Strongwind|r [+]
Wait 3.00 seconds
Set Variable Set random = (Random integer number between 1 and 42)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Hero - Create Coupon of |cffffcc0050|r Gold and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc0050 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Hero - Create Coupon of |cffffcc00100|r Gold and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00100 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Hero - Create Coupon of |cffffcc00150|r Gold and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00150 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Hero - Create |cffffcc00Coupon of 200 Gold|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00200 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Hero - Create |cff54cd54Herbs of the Necrogarden|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff999999Herbs of the Necrogarden|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Hero - Create Boots of Speed and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff999999Old Boots|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Hero - Create Lion's Ring and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff999999Lion Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Hero - Create Spider Ring and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff999999Spider Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Hero - Create Druid Pouch and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff999999Druid Bag|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 13
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 14
Then - Actions
Hero - Create Gauntlets of Ogre Strength +3 and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Gloves of Strenght|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 15
Then - Actions
Hero - Create Mantle of Intelligence +3 and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Cloak of Intelligence|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 16
Then - Actions
Hero - Create Slippers of Agility +3 and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Boots of Agility|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 17
Then - Actions
Hero - Create |cff54cd54Boots of the Seven Witches|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Boots of the Seven Witches|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 18
Then - Actions
Hero - Create Circlet of Nobility and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Nobility Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 19
Then - Actions
Hero - Create Ring of Regeneration and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Ring of Regeneration|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 20
Then - Actions
Hero - Create Gloves of Haste and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Gloves of Speed|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 21
Then - Actions
Hero - Create Claws of Attack +6 and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Claws of Attack +6|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 22
Then - Actions
Hero - Create Ring of Protection +2 and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Ring of Protection +2|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 23
Then - Actions
Hero - Create Rusty Mining Pick and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Miner's Pick|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 24
Then - Actions
Hero - Create |cffffcc00Amulet of the Shield|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Amulet of the Shield|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 25
Then - Actions
Hero - Create Goblin Land Mines and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cff54cd54Goblin Mines!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 26
Then - Actions
Hero - Create |cffffcc00Crystal Ball|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000Crystal Ball!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 27
Then - Actions
Hero - Create Periapt of Vitality and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000Talisman di Vitality!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 28
Then - Actions
Hero - Create Warsong Battle Drums (Command Aura) and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000War Drums!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 29
Then - Actions
Hero - Create Belt of Giant Strength +6 and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000Belt of Strenght +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 30
Then - Actions
Hero - Create Robe of the Magi +6 and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000Robe of the Magi +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 31
Then - Actions
Hero - Create Boots of Quel'Thalas +6 and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000Boots of Agility +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 32
Then - Actions
Hero - Create |cff54cd54Herbs of the Deads|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000Herbs of the Deads!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 33
Then - Actions
Hero - Create |cff54cd54Boots in Human Skin|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000Boots in Human Skin!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 34
Then - Actions
Hero - Create |cff54cd54Magic Mushrooms of the Witches|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000Magic Mushrooms of the Witches!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 35
Then - Actions
Hero - Create |cffff0000Red Drums of Death|r (Command Aura) and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffff7000Red Drums of Death!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 36
Then - Actions
Hero - Create |cffffcc00Coupon of 300 Gold|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00300 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 37
Then - Actions
Hero - Create |cffffcc00Topaz|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00Topaz|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 38
Then - Actions
Hero - Create |cffffcc00Sapphire|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00Sapphire|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 39
Then - Actions
Hero - Create |cffffcc00Aquamarine|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00Aquamarine|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 40
Then - Actions
Hero - Create |cffffcc00Jade|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00Jade|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 41
Then - Actions
Hero - Create |cffffcc00Emerald|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00Emerald|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 42
Then - Actions
Hero - Create |cffffcc00Ruby|r and give it to |cff1a75ffStupid King|r 0036 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 2 (Blue)) + wins: |cffffcc00Ruby|r]))
Else - Actions
Do nothing
Wait 3.00 seconds
Trigger - Turn off (This trigger)
lotteria giallo
Events
Time - Elapsed game time is 10.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 42)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Hero - Create Coupon of |cffffcc0050|r Gold and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc0050 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Hero - Create Coupon of |cffffcc00100|r Gold and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00100 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Hero - Create Coupon of |cffffcc00150|r Gold and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00150 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Hero - Create |cffffcc00Coupon of 200 Gold|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00200 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Hero - Create |cff54cd54Herbs of the Necrogarden|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff999999Herbs of the Necrogarden|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Hero - Create Boots of Speed and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff999999Old Boots|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Hero - Create Lion's Ring and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff999999Lion Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Hero - Create Spider Ring and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff999999Spider Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Hero - Create Druid Pouch and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff999999Druid Bag|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 13
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 14
Then - Actions
Hero - Create Gauntlets of Ogre Strength +3 and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Gloves of Strenght|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 15
Then - Actions
Hero - Create Mantle of Intelligence +3 and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Cloak of Intelligence|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 16
Then - Actions
Hero - Create Slippers of Agility +3 and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Boots of Agility|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 17
Then - Actions
Hero - Create |cff54cd54Boots of the Seven Witches|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Boots of the Seven Witches|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 18
Then - Actions
Hero - Create Circlet of Nobility and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Nobility Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 19
Then - Actions
Hero - Create Ring of Regeneration and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Ring of Regeneration|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 20
Then - Actions
Hero - Create Gloves of Haste and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Gloves of Speed|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 21
Then - Actions
Hero - Create Claws of Attack +6 and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Claws of Attack +6|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 22
Then - Actions
Hero - Create Ring of Protection +2 and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Ring of Protection +2|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 23
Then - Actions
Hero - Create Rusty Mining Pick and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Miner's Pick|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 24
Then - Actions
Hero - Create |cffffcc00Amulet of the Shield|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Amulet of the Shield|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 25
Then - Actions
Hero - Create Goblin Land Mines and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cff54cd54Goblin Mines!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 26
Then - Actions
Hero - Create |cffffcc00Crystal Ball|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000Crystal Ball!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 27
Then - Actions
Hero - Create Periapt of Vitality and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000Talisman di Vitality!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 28
Then - Actions
Hero - Create Warsong Battle Drums (Command Aura) and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000War Drums!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 29
Then - Actions
Hero - Create Belt of Giant Strength +6 and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000Belt of Strenght +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 30
Then - Actions
Hero - Create Robe of the Magi +6 and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000Robe of the Magi +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 31
Then - Actions
Hero - Create Boots of Quel'Thalas +6 and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000Boots of Agility +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 32
Then - Actions
Hero - Create |cff54cd54Herbs of the Deads|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000Herbs of the Deads!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 33
Then - Actions
Hero - Create |cff54cd54Boots in Human Skin|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000Boots in Human Skin!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 34
Then - Actions
Hero - Create |cff54cd54Magic Mushrooms of the Witches|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000Magic Mushrooms of the Witches!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 35
Then - Actions
Hero - Create |cffff0000Red Drums of Death|r (Command Aura) and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffff7000Red Drums of Death!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 36
Then - Actions
Hero - Create |cffffcc00Coupon of 300 Gold|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00300 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 37
Then - Actions
Hero - Create |cffffcc00Topaz|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00Topaz|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 38
Then - Actions
Hero - Create |cffffcc00Sapphire|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00Sapphire|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 39
Then - Actions
Hero - Create |cffffcc00Aquamarine|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00Aquamarine|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 40
Then - Actions
Hero - Create |cffffcc00Jade|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00Jade|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 41
Then - Actions
Hero - Create |cffffcc00Emerald|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00Emerald|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 42
Then - Actions
Hero - Create |cffffcc00Ruby|r and give it to |cffffff00Stupid Queen|r 0013 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 5 (Yellow)) + wins: |cffffcc00Ruby|r]))
Else - Actions
Do nothing
Wait 3.00 seconds
Trigger - Turn off (This trigger)
lotteria ciano
Events
Time - Elapsed game time is 13.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 42)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Hero - Create Coupon of |cffffcc0050|r Gold and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc0050 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Hero - Create Coupon of |cffffcc00100|r Gold and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00100 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Hero - Create Coupon of |cffffcc00150|r Gold and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00150 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Hero - Create |cffffcc00Coupon of 200 Gold|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00200 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Hero - Create |cff54cd54Herbs of the Necrogarden|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff999999Herbs of the Necrogarden|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Hero - Create Boots of Speed and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff999999Old Boots|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Hero - Create Lion's Ring and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff999999Lion Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Hero - Create Spider Ring and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff999999Spider Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Hero - Create Druid Pouch and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff999999Druid Bag|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 13
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 14
Then - Actions
Hero - Create Gauntlets of Ogre Strength +3 and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Gloves of Strenght|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 15
Then - Actions
Hero - Create Mantle of Intelligence +3 and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Cloak of Intelligence|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 16
Then - Actions
Hero - Create Slippers of Agility +3 and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Boots of Agility|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 17
Then - Actions
Hero - Create |cff54cd54Boots of the Seven Witches|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Boots of the Seven Witches|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 18
Then - Actions
Hero - Create Circlet of Nobility and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Nobility Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 19
Then - Actions
Hero - Create Ring of Regeneration and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Ring of Regeneration|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 20
Then - Actions
Hero - Create Gloves of Haste and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Gloves of Speed|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 21
Then - Actions
Hero - Create Claws of Attack +6 and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Claws of Attack +6|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 22
Then - Actions
Hero - Create Ring of Protection +2 and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Ring of Protection +2|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 23
Then - Actions
Hero - Create Rusty Mining Pick and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Miner's Pick|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 24
Then - Actions
Hero - Create |cffffcc00Amulet of the Shield|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Amulet of the Shield|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 25
Then - Actions
Hero - Create Goblin Land Mines and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cff54cd54Goblin Mines!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 26
Then - Actions
Hero - Create |cffffcc00Crystal Ball|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000Crystal Ball!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 27
Then - Actions
Hero - Create Periapt of Vitality and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000Talisman di Vitality!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 28
Then - Actions
Hero - Create Warsong Battle Drums (Command Aura) and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000War Drums!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 29
Then - Actions
Hero - Create Belt of Giant Strength +6 and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000Belt of Strenght +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 30
Then - Actions
Hero - Create Robe of the Magi +6 and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000Robe of the Magi +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 31
Then - Actions
Hero - Create Boots of Quel'Thalas +6 and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000Boots of Agility +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 32
Then - Actions
Hero - Create |cff54cd54Herbs of the Deads|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000Herbs of the Deads!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 33
Then - Actions
Hero - Create |cff54cd54Boots in Human Skin|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000Boots in Human Skin!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 34
Then - Actions
Hero - Create |cff54cd54Magic Mushrooms of the Witches|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000Magic Mushrooms of the Witches!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 35
Then - Actions
Hero - Create |cffff0000Red Drums of Death|r (Command Aura) and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffff7000Red Drums of Death!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 36
Then - Actions
Hero - Create |cffffcc00Coupon of 300 Gold|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00300 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 37
Then - Actions
Hero - Create |cffffcc00Topaz|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00Topaz|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 38
Then - Actions
Hero - Create |cffffcc00Sapphire|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00Sapphire|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 39
Then - Actions
Hero - Create |cffffcc00Aquamarine|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00Aquamarine|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 40
Then - Actions
Hero - Create |cffffcc00Jade|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00Jade|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 41
Then - Actions
Hero - Create |cffffcc00Emerald|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00Emerald|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 42
Then - Actions
Hero - Create |cffffcc00Ruby|r and give it to |cff00ffffQueen of the Elves|r 0019 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 3 (Teal)) + wins: |cffffcc00Ruby|r]))
Else - Actions
Do nothing
Wait 3.00 seconds
Trigger - Turn off (This trigger)
lotteria celeste
Events
Time - Elapsed game time is 16.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 42)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Hero - Create Coupon of |cffffcc0050|r Gold and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc0050 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Hero - Create Coupon of |cffffcc00100|r Gold and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00100 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Hero - Create Coupon of |cffffcc00150|r Gold and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00150 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Hero - Create |cffffcc00Coupon of 200 Gold|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00200 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Hero - Create |cff54cd54Herbs of the Necrogarden|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff999999Herbs of the Necrogarden|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Hero - Create Boots of Speed and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff999999Old Boots|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Hero - Create Lion's Ring and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff999999Lion Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Hero - Create Spider Ring and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff999999Spider Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Hero - Create Druid Pouch and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff999999Druid Bag|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 13
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 14
Then - Actions
Hero - Create Gauntlets of Ogre Strength +3 and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Gloves of Strenght|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 15
Then - Actions
Hero - Create Mantle of Intelligence +3 and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Cloak of Intelligence|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 16
Then - Actions
Hero - Create Slippers of Agility +3 and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Boots of Agility|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 17
Then - Actions
Hero - Create |cff54cd54Boots of the Seven Witches|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Boots of the Seven Witches|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 18
Then - Actions
Hero - Create Circlet of Nobility and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Nobility Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 19
Then - Actions
Hero - Create Ring of Regeneration and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Ring of Regeneration|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 20
Then - Actions
Hero - Create Gloves of Haste and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Gloves of Speed|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 21
Then - Actions
Hero - Create Claws of Attack +6 and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Claws of Attack +6|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 22
Then - Actions
Hero - Create Ring of Protection +2 and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Ring of Protection +2|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 23
Then - Actions
Hero - Create Rusty Mining Pick and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Miner's Pick|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 24
Then - Actions
Hero - Create |cffffcc00Amulet of the Shield|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Amulet of the Shield|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 25
Then - Actions
Hero - Create Goblin Land Mines and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cff54cd54Goblin Mines!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 26
Then - Actions
Hero - Create |cffffcc00Crystal Ball|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000Crystal Ball!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 27
Then - Actions
Hero - Create Periapt of Vitality and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000Talisman di Vitality!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 28
Then - Actions
Hero - Create Warsong Battle Drums (Command Aura) and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000War Drums!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 29
Then - Actions
Hero - Create Belt of Giant Strength +6 and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000Belt of Strenght +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 30
Then - Actions
Hero - Create Robe of the Magi +6 and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000Robe of the Magi +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 31
Then - Actions
Hero - Create Boots of Quel'Thalas +6 and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000Boots of Agility +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 32
Then - Actions
Hero - Create |cff54cd54Herbs of the Deads|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000Herbs of the Deads!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 33
Then - Actions
Hero - Create |cff54cd54Boots in Human Skin|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000Boots in Human Skin!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 34
Then - Actions
Hero - Create |cff54cd54Magic Mushrooms of the Witches|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000Magic Mushrooms of the Witches!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 35
Then - Actions
Hero - Create |cffff0000Red Drums of Death|r (Command Aura) and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffff7000Red Drums of Death!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 36
Then - Actions
Hero - Create |cffffcc00Coupon of 300 Gold|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00300 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 37
Then - Actions
Hero - Create |cffffcc00Topaz|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00Topaz|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 38
Then - Actions
Hero - Create |cffffcc00Sapphire|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00Sapphire|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 39
Then - Actions
Hero - Create |cffffcc00Aquamarine|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00Aquamarine|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 40
Then - Actions
Hero - Create |cffffcc00Jade|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00Jade|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 41
Then - Actions
Hero - Create |cffffcc00Emerald|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00Emerald|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 42
Then - Actions
Hero - Create |cffffcc00Ruby|r and give it to |cff77bbffKing of the Elves|r 0055 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 10 (Light Blue)) + wins: |cffffcc00Ruby|r]))
Else - Actions
Do nothing
Wait 3.00 seconds
Trigger - Turn off (This trigger)
lotteria rosa
Events
Time - Elapsed game time is 19.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 42)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Hero - Create Coupon of |cffffcc0050|r Gold and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc0050 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Hero - Create Coupon of |cffffcc00100|r Gold and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00100 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Hero - Create Coupon of |cffffcc00150|r Gold and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00150 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Hero - Create |cffffcc00Coupon of 200 Gold|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00200 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Hero - Create |cff54cd54Herbs of the Necrogarden|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff999999Herbs of the Necrogarden|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Hero - Create Boots of Speed and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff999999Old Boots|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Hero - Create Lion's Ring and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff999999Lion Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Hero - Create Spider Ring and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff999999Spider Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Hero - Create Druid Pouch and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff999999Druid Bag|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 13
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 14
Then - Actions
Hero - Create Gauntlets of Ogre Strength +3 and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Gloves of Strenght|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 15
Then - Actions
Hero - Create Mantle of Intelligence +3 and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Cloak of Intelligence|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 16
Then - Actions
Hero - Create Slippers of Agility +3 and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Boots of Agility|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 17
Then - Actions
Hero - Create |cff54cd54Boots of the Seven Witches|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Boots of the Seven Witches|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 18
Then - Actions
Hero - Create Circlet of Nobility and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Nobility Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 19
Then - Actions
Hero - Create Ring of Regeneration and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Ring of Regeneration|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 20
Then - Actions
Hero - Create Gloves of Haste and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Gloves of Speed|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 21
Then - Actions
Hero - Create Claws of Attack +6 and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Claws of Attack +6|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 22
Then - Actions
Hero - Create Ring of Protection +2 and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Ring of Protection +2|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 23
Then - Actions
Hero - Create Rusty Mining Pick and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Miner's Pick|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 24
Then - Actions
Hero - Create |cffffcc00Amulet of the Shield|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Amulet of the Shield|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 25
Then - Actions
Hero - Create Goblin Land Mines and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cff54cd54Goblin Mines!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 26
Then - Actions
Hero - Create |cffffcc00Crystal Ball|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000Crystal Ball!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 27
Then - Actions
Hero - Create Periapt of Vitality and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000Talisman di Vitality!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 28
Then - Actions
Hero - Create Warsong Battle Drums (Command Aura) and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000War Drums!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 29
Then - Actions
Hero - Create Belt of Giant Strength +6 and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000Belt of Strenght +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 30
Then - Actions
Hero - Create Robe of the Magi +6 and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000Robe of the Magi +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 31
Then - Actions
Hero - Create Boots of Quel'Thalas +6 and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000Boots of Agility +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 32
Then - Actions
Hero - Create |cff54cd54Herbs of the Deads|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000Herbs of the Deads!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 33
Then - Actions
Hero - Create |cff54cd54Boots in Human Skin|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000Boots in Human Skin!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 34
Then - Actions
Hero - Create |cff54cd54Magic Mushrooms of the Witches|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000Magic Mushrooms of the Witches!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 35
Then - Actions
Hero - Create |cffff0000Red Drums of Death|r (Command Aura) and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffff7000Red Drums of Death!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 36
Then - Actions
Hero - Create |cffffcc00Coupon of 300 Gold|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00300 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 37
Then - Actions
Hero - Create |cffffcc00Topaz|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00Topaz|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 38
Then - Actions
Hero - Create |cffffcc00Sapphire|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00Sapphire|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 39
Then - Actions
Hero - Create |cffffcc00Aquamarine|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00Aquamarine|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 40
Then - Actions
Hero - Create |cffffcc00Jade|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00Jade|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 41
Then - Actions
Hero - Create |cffffcc00Emerald|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00Emerald|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 42
Then - Actions
Hero - Create |cffffcc00Ruby|r and give it to |cffee55bbNecrophile Princess|r 0053 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 8 (Pink)) + wins: |cffffcc00Ruby|r]))
Else - Actions
Do nothing
Wait 3.00 seconds
Trigger - Turn off (This trigger)
lotteria marrone
Events
Time - Elapsed game time is 22.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 42)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Hero - Create Coupon of |cffffcc0050|r Gold and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc0050 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Hero - Create Coupon of |cffffcc00100|r Gold and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00100 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Hero - Create Coupon of |cffffcc00150|r Gold and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00150 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Hero - Create |cffffcc00Coupon of 200 Gold|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00200 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Hero - Create |cff54cd54Herbs of the Necrogarden|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff999999Herbs of the Necrogarden|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Hero - Create Boots of Speed and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff999999Old Boots|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Hero - Create Lion's Ring and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff999999Lion Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Hero - Create Spider Ring and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff999999Spider Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Hero - Create Druid Pouch and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff999999Druid Bag|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 13
Then - Actions
Sound - Play lotteriauno <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff0000ABSOLUTELY NOTHING! OOOH, UNLUCKY!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 14
Then - Actions
Hero - Create Gauntlets of Ogre Strength +3 and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Gloves of Strenght|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 15
Then - Actions
Hero - Create Mantle of Intelligence +3 and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Cloak of Intelligence|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 16
Then - Actions
Hero - Create Slippers of Agility +3 and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Boots of Agility|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 17
Then - Actions
Hero - Create |cff54cd54Boots of the Seven Witches|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Boots of the Seven Witches|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 18
Then - Actions
Hero - Create Circlet of Nobility and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Nobility Ring|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 19
Then - Actions
Hero - Create Ring of Regeneration and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Ring of Regeneration|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 20
Then - Actions
Hero - Create Gloves of Haste and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Gloves of Speed|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 21
Then - Actions
Hero - Create Claws of Attack +6 and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Claws of Attack +6|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 22
Then - Actions
Hero - Create Ring of Protection +2 and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Ring of Protection +2|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 23
Then - Actions
Hero - Create Rusty Mining Pick and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Miner's Pick|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 24
Then - Actions
Hero - Create |cffffcc00Amulet of the Shield|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Amulet of the Shield|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 25
Then - Actions
Hero - Create Goblin Land Mines and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriadue <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cff54cd54Goblin Mines!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 26
Then - Actions
Hero - Create |cffffcc00Crystal Ball|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000Crystal Ball!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 27
Then - Actions
Hero - Create Periapt of Vitality and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000Talisman di Vitality!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 28
Then - Actions
Hero - Create Warsong Battle Drums (Command Aura) and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000War Drums!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 29
Then - Actions
Hero - Create Belt of Giant Strength +6 and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000Belt of Strenght +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 30
Then - Actions
Hero - Create Robe of the Magi +6 and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000Robe of the Magi +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 31
Then - Actions
Hero - Create Boots of Quel'Thalas +6 and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000Boots of Agility +6!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 32
Then - Actions
Hero - Create |cff54cd54Herbs of the Deads|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000Herbs of the Deads!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 33
Then - Actions
Hero - Create |cff54cd54Boots in Human Skin|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000Boots in Human Skin!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 34
Then - Actions
Hero - Create |cff54cd54Magic Mushrooms of the Witches|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000Magic Mushrooms of the Witches!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 35
Then - Actions
Hero - Create |cffff0000Red Drums of Death|r (Command Aura) and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriatre <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffff7000Red Drums of Death!|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 36
Then - Actions
Hero - Create |cffffcc00Coupon of 300 Gold|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00300 Gold Coupon|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 37
Then - Actions
Hero - Create |cffffcc00Topaz|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00Topaz|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 38
Then - Actions
Hero - Create |cffffcc00Sapphire|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00Sapphire|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 39
Then - Actions
Hero - Create |cffffcc00Aquamarine|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00Aquamarine|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 40
Then - Actions
Hero - Create |cffffcc00Jade|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00Jade|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 41
Then - Actions
Hero - Create |cffffcc00Emerald|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00Emerald|r]))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 42
Then - Actions
Hero - Create |cffffcc00Ruby|r and give it to |cff603000King of the Deads|r 0054 <gen>
Sound - Play lotteriaoro <gen>
Game - Display to (All players) the text: ([ + ((Name of Player 12 (Brown)) + wins: |cffffcc00Ruby|r]))
Else - Actions
Do nothing
Wait 3.00 seconds
Trigger - Turn off (This trigger)
tasse blu e giallo
Events
Time - Every 71.00 seconds of game time
Conditions
Actions
Sound - Play tasse <gen>
Set Variable Set random = (Random integer number between 1 and 15)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +100) [O]|r
Player - Add 100 to Player 2 (Blue) . Current gold
Player - Add 100 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +110) [O]|r
Player - Add 110 to Player 2 (Blue) . Current gold
Player - Add 110 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +120) [O]|r
Player - Add 120 to Player 2 (Blue) . Current gold
Player - Add 120 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +130) [O]|r
Player - Add 130 to Player 2 (Blue) . Current gold
Player - Add 130 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +140) [O]|r
Player - Add 140 to Player 2 (Blue) . Current gold
Player - Add 140 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +150) [O]|r
Player - Add 150 to Player 2 (Blue) . Current gold
Player - Add 150 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +160) [O]|r
Player - Add 160 to Player 2 (Blue) . Current gold
Player - Add 160 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +170) [O]|r
Player - Add 170 to Player 2 (Blue) . Current gold
Player - Add 170 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +180) [O]|r
Player - Add 180 to Player 2 (Blue) . Current gold
Player - Add 180 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +190) [O]|r
Player - Add 190 to Player 2 (Blue) . Current gold
Player - Add 190 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +200) [O]|r
Player - Add 200 to Player 2 (Blue) . Current gold
Player - Add 200 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +220) [O]|r
Player - Add 220 to Player 2 (Blue) . Current gold
Player - Add 220 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 13
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +250) [O]|r
Player - Add 250 to Player 2 (Blue) . Current gold
Player - Add 250 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 14
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +300) [O]|r
Player - Add 300 to Player 2 (Blue) . Current gold
Player - Add 300 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 15
Then - Actions
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff0000TAXES!!!!!!|r |cffffcc00[O] (GOLD: +333) [O]|r
Player - Add 333 to Player 2 (Blue) . Current gold
Player - Add 333 to Player 5 (Yellow) . Current gold
Else - Actions
Do nothing
tasse ciano e celeste
Events
Time - Every 71.00 seconds of game time
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 15)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +100) [O]|r
Player - Add 100 to Player 3 (Teal) . Current gold
Player - Add 100 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +110) [O]|r
Player - Add 110 to Player 3 (Teal) . Current gold
Player - Add 110 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +120) [O]|r
Player - Add 120 to Player 3 (Teal) . Current gold
Player - Add 120 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +130) [O]|r
Player - Add 130 to Player 3 (Teal) . Current gold
Player - Add 130 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +140) [O]|r
Player - Add 140 to Player 3 (Teal) . Current gold
Player - Add 140 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +150) [O]|r
Player - Add 150 to Player 3 (Teal) . Current gold
Player - Add 150 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +160) [O]|r
Player - Add 160 to Player 3 (Teal) . Current gold
Player - Add 160 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +170) [O]|r
Player - Add 170 to Player 3 (Teal) . Current gold
Player - Add 170 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +180) [O]|r
Player - Add 180 to Player 3 (Teal) . Current gold
Player - Add 180 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +190) [O]|r
Player - Add 190 to Player 3 (Teal) . Current gold
Player - Add 190 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +200) [O]|r
Player - Add 200 to Player 3 (Teal) . Current gold
Player - Add 200 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +220) [O]|r
Player - Add 220 to Player 3 (Teal) . Current gold
Player - Add 220 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 13
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +250) [O]|r
Player - Add 250 to Player 3 (Teal) . Current gold
Player - Add 250 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 14
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +300) [O]|r
Player - Add 300 to Player 3 (Teal) . Current gold
Player - Add 300 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 15
Then - Actions
Game - Display to (All allies of Player 7 (Green).) the text: |cffff0000TAXES!!!!!!|r |cffffcc00[O] (GOLD: +333) [O]|r
Player - Add 333 to Player 3 (Teal) . Current gold
Player - Add 333 to Player 10 (Light Blue) . Current gold
Else - Actions
Do nothing
tasse rosa e marrone
Events
Time - Every 71.00 seconds of game time
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 15)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +100) [O]|r
Player - Add 100 to Player 8 (Pink) . Current gold
Player - Add 100 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +110) [O]|r
Player - Add 110 to Player 8 (Pink) . Current gold
Player - Add 110 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +120) [O]|r
Player - Add 120 to Player 8 (Pink) . Current gold
Player - Add 120 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +130) [O]|r
Player - Add 130 to Player 8 (Pink) . Current gold
Player - Add 130 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +140) [O]|r
Player - Add 140 to Player 8 (Pink) . Current gold
Player - Add 140 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +150) [O]|r
Player - Add 150 to Player 8 (Pink) . Current gold
Player - Add 150 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +160) [O]|r
Player - Add 160 to Player 8 (Pink) . Current gold
Player - Add 160 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +170) [O]|r
Player - Add 170 to Player 8 (Pink) . Current gold
Player - Add 170 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +180) [O]|r
Player - Add 180 to Player 8 (Pink) . Current gold
Player - Add 180 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!|r |cffffcc00[O] (gold: +190) [O]|r
Player - Add 190 to Player 8 (Pink) . Current gold
Player - Add 190 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +200) [O]|r
Player - Add 200 to Player 8 (Pink) . Current gold
Player - Add 200 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 12
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +220) [O]|r
Player - Add 220 to Player 8 (Pink) . Current gold
Player - Add 220 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 13
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +250) [O]|r
Player - Add 250 to Player 8 (Pink) . Current gold
Player - Add 250 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 14
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!!!|r |cffffcc00[O] (GOLD: +300) [O]|r
Player - Add 300 to Player 8 (Pink) . Current gold
Player - Add 300 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 15
Then - Actions
Game - Display to (All allies of Player 9 (Gray).) the text: |cffff0000TAXES!!!!!!|r |cffffcc00[O] (GOLD: +333) [O]|r
Player - Add 333 to Player 8 (Pink) . Current gold
Player - Add 333 to Player 12 (Brown) . Current gold
Else - Actions
Do nothing
uccisione
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Set Variable Set random = (Random integer number between 1 and 11)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + killed ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + destroyed ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + eradicated ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + terminated ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 5
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + thorned to pieces ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 6
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + massacrated ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 7
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + sodomized ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 8
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + killed ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 9
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + disembowelled ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 10
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + made a jam of ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 11
Then - Actions
Game - Display to (All players) the text: (((Name of (Killing unit)) + just sent to hell ) + ((Name of (Triggering unit)) + ))
Else - Actions
Do nothing
ritornoinvita umani
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
Then - Actions
Player - Add -50 to (Owner of (Dying unit)) . Current gold
Wait 40.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of resurrezione_eroi_umani <gen>) over 2.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of resurrezione_eroi_umani <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 50.00 %
Wait 3.00 seconds
Selection - Select (Triggering unit) for (Owner of (Triggering unit))
Else - Actions
Do nothing
ritornoinvita elfi
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 10 (Light Blue)
(Owner of (Triggering unit)) Equal to Player 11 (Dark Green)
Then - Actions
Player - Add -50 to (Owner of (Dying unit)) . Current gold
Wait 40.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of resurrezione_eroi_elfi <gen>) over 2.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of resurrezione_eroi_elfi <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 50.00 %
Wait 3.00 seconds
Selection - Select (Triggering unit) for (Owner of (Triggering unit))
Else - Actions
Do nothing
ritornoinvita non morti
Events
Unit - A unit Dies
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
Or - Any (Conditions) are true
Conditions
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 8 (Pink)
(Owner of (Triggering unit)) Equal to Player 12 (Brown)
Then - Actions
Player - Add -50 to (Owner of (Dying unit)) . Current gold
Wait 40.00 seconds
Camera - Pan camera for (Owner of (Triggering unit)) to (Center of resurrezione_eroi_non_morti <gen>) over 2.00 seconds
Hero - Instantly revive (Triggering unit) at (Center of resurrezione_eroi_non_morti <gen>) , Show revival graphics
Unit - Set mana of (Triggering unit) to 50.00 %
Wait 3.00 seconds
Selection - Select (Triggering unit) for (Owner of (Triggering unit))
Else - Actions
Do nothing
fanti umani contro cimitero
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R000 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cffff8800Royal Guard|r (lvl 3) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_non_morti <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff8800*WOW! a royal guard is going towards the undeads base!*|r
fanti umani contro bosco
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R001 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cffff8800Royal Guard|r (lvl 3) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_elfi <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff8800*WOW! a royal guard is going towards the elven base!*|r
streghe umane contro cimitero
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R007 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cffff8800Crazy Witch|r (lvl 3) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_non_morti <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff8800*WOW! a crazy witch is going towards the undeads base!*|r
streghe umane contro bosco
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R006 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cffff8800Crazy Witch|r (lvl 3) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_elfi <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff8800*WOW! a crazy witch is going towards the elven base!*|r
pirati umani contro cimitero
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00F (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cffff8800Drunk Pirate|r (lvl 3) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_non_morti <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff8800*WOW! a drunken pirate is going towards the undeads base!*|r
pirati umani contro bosco
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00E (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cffff8800Drunk Pirate|r (lvl 3) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_elfi <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 6 (Orange).) the text: |cffff8800*WOW! a drunken pirate is going towards the elven base!*|r
orsi elfi contro porto
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R002 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff00ff00Angry Bear|r (lvl 3) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_umani <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 7 (Green).) the text: |cff00ff00*WOW! a angry bear is going towards the humans base!*|r
orsi elfi contro cimitero
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R003 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff00ff00Angry Bear|r (lvl 3) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_non_morti <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 7 (Green).) the text: |cff00ff00*WOW! a angry bear is going towards the undeads base!*|r
maghi elfi contro porto
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00B (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff00ff00Crazy Mage|r (lvl 3) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_umani <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 7 (Green).) the text: |cff00ff00*WOW! a crazy mage is going towards the humans base!*|r
maghi elfi contro cimitero
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00A (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff00ff00Crazy Mage|r (lvl 3) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_non_morti <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 7 (Green).) the text: |cff00ff00*WOW! a crazy mage is going towards the undeads base!*|r
guardiane elfi contro porto
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00D (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff00ff00Guard|r (lvl 3) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_umani <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 7 (Green).) the text: |cff00ff00*WOW! a guard is going towards the humans base!*|r
guardiane elfi contro cimitero
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00C (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff00ff00Guard|r (lvl 3) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_non_morti <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 7 (Green).) the text: |cff00ff00*WOW! a guard is going towards the undeads base!*|r
stalker non morti contro porto
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R004 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff909090Necrophile Stalker|r (lvl 3) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_umani <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 9 (Gray).) the text: |cff909090*WOW! a necrophile stalker is going towards the humans base!*|r
stalker non morti contro bosco
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R005 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff909090Necrophile Stalker|r (lvl 3) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_elfi <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 9 (Gray).) the text: |cff909090*WOW! a necrophile stalker is going towards the elven base!*|r
mangiacadaveri non morti contro porto
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00H (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff909090Corpse Eater|r (lvl 3) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_umani <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 9 (Gray).) the text: |cff909090*WOW! a corpse eater is going towards the humans base!*|r
mangiacadaveri non morti contro bosco
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R00G (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff909090Corpse Eater|r (lvl 3) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_elfi <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 9 (Gray).) the text: |cff909090*WOW! a corpse eater is going towards the elven base!*|r
lich non morti contro porto
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R009 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff909090Lich|r (lvl 3) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_umani <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 9 (Gray).) the text: |cff909090*WOW! a lich is going towards the humans base!*|r
lich non morti contro bosco
Events
Unit - A unit Finishes research
Conditions
(Researched tech-type) Equal to R008 (Unexpected type: 'techcode')
Actions
Unit - Create 1 . |cff909090Lich|r (lvl 3) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_elfi <gen>) facing Default building facing degrees
Game - Display to (All allies of Player 9 (Gray).) the text: |cff909090*WOW! a lich is going towards the elven base!*|r
creaumani
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . |cffff8800Soldier|r (lvl 3) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_non_morti <gen>) facing Default building facing degrees
Unit - Create 1 . |cffff8800Assassin|r (lvl 2) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_non_morti <gen>) facing Default building facing degrees
Unit - Create 1 . |cffff8800Crazy Warlock|r (lvl 2) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_non_morti <gen>) facing Default building facing degrees
Unit - Create 1 . |cffff8800Knight|r (lvl 4) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_non_morti <gen>) facing Default building facing degrees
Unit - Create 1 . |cffff8800Soldier|r (lvl 3) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_elfi <gen>) facing Default building facing degrees
Unit - Create 1 . |cffff8800Assassin|r (lvl 2) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_elfi <gen>) facing Default building facing degrees
Unit - Create 1 . |cffff8800Crazy Warlock|r (lvl 2) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_elfi <gen>) facing Default building facing degrees
Unit - Create 1 . |cffff8800Knight|r (lvl 4) umani for Player 6 (Orange) at (Center of Umani_spawn_vs_elfi <gen>) facing Default building facing degrees
attumani A1
Events
Unit - A unit enters Umani_spawn_vs_non_morti <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Non_morti_spawn_vs_umani <gen>)
attumani A2
Events
Unit - A unit enters Non_morti_spawn_vs_umani <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Elfi_spawn_vs_non_morti <gen>)
attumani B1
Events
Unit - A unit enters Umani_spawn_vs_elfi <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Elfi_spawn_vs_umani <gen>)
attumani B2
Events
Unit - A unit enters Elfi_spawn_vs_umani <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 6 (Orange)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Non_morti_spawn_vs_elfi <gen>)
umani boom
Events
Unit - |cffff8800Strongwind|r 0006 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffff0000STRONGWIND HAS BEEN DESTROYED!|r
Trigger - Turn off creaumani <gen>
Trigger - Turn off ritornoinvita_umani <gen>
Visibility - Create an initially Enabled visibility modifier for Player 2 (Blue) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 5 (Yellow) emitting Visibility across (Playable map area)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(|cff999999Rottensewer|r 0005 <gen> is dead) Equal to True
Then - Actions
Unit - Pause all units
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Play (Picked unit)'s victory animation)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Play (Picked unit)'s victory animation)
Game - Display to (All players) for 8.00 seconds the text: |cff00ff00THE ELVES HAVE WON!!!|r
Wait 8.00 seconds
Sound - Play buonanotte <gen>
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Oooh! you lost!
Game - Defeat Player 5 (Yellow) with the message: Oooh! you lost!
Game - Defeat Player 1 (Red) with the message: Oooh! you lost!
Game - Defeat Player 6 (Orange) with the message: Oooh! you lost!
Game - Defeat Player 8 (Pink) with the message: Oooh! you lost!
Game - Defeat Player 12 (Brown) with the message: Oooh! you lost!
Game - Defeat Player 4 (Purple) with the message: Oooh! you lost!
Game - Defeat Player 9 (Gray) with the message: Oooh! you lost!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(|cff00ff00Dirkwood|r 0012 <gen> is dead) Equal to True
Then - Actions
Unit - Pause all units
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Play (Picked unit)'s victory animation)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Play (Picked unit)'s victory animation)
Game - Display to (All players) for 8.00 seconds the text: |cff909090THE UNDEADS HAVE WON!!!|r
Wait 8.00 seconds
Sound - Play buonanotte <gen>
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Oooh! you lost!
Game - Defeat Player 5 (Yellow) with the message: Oooh! you lost!
Game - Defeat Player 1 (Red) with the message: Oooh! you lost!
Game - Defeat Player 6 (Orange) with the message: Oooh! you lost!
Game - Defeat Player 3 (Teal) with the message: Oooh! you lost!
Game - Defeat Player 10 (Light Blue) with the message: You lost, stupid elf!
Game - Defeat Player 11 (Dark Green) with the message: Oooh! you lost!
Game - Defeat Player 7 (Green) with the message: Oooh! you lost!
Else - Actions
Do nothing
creaelfi
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . |cff00ff00Elven Guard|r (lvl 3) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_umani <gen>) facing Default building facing degrees
Unit - Create 1 . |cff00ff00Elven Archer|r (lvl 2) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_umani <gen>) facing Default building facing degrees
Unit - Create 1 . |cff00ff00Cleric|r (lvl 2) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_umani <gen>) facing Default building facing degrees
Unit - Create 1 . |cff00ff00Rock Giant|r (lvl 4) non morti for Player 7 (Green) at (Center of Elfi_spawn_vs_umani <gen>) facing Default building facing degrees
Unit - Create 1 . |cff00ff00Elven Guard|r (lvl 3) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_non_morti <gen>) facing Default building facing degrees
Unit - Create 1 . |cff00ff00Elven Archer|r (lvl 2) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_non_morti <gen>) facing Default building facing degrees
Unit - Create 1 . |cff00ff00Cleric|r (lvl 2) elfi for Player 7 (Green) at (Center of Elfi_spawn_vs_non_morti <gen>) facing Default building facing degrees
Unit - Create 1 . |cff00ff00Rock Giant|r (lvl 4) non morti for Player 7 (Green) at (Center of Elfi_spawn_vs_non_morti <gen>) facing Default building facing degrees
attelfi A1
Events
Unit - A unit enters Elfi_spawn_vs_umani <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Umani_spawn_vs_elfi <gen>)
attelfi A2
Events
Unit - A unit enters Elfi_spawn_vs_non_morti <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Non_morti_spawn_vs_elfi <gen>)
attelfi B1
Events
Unit - A unit enters Umani_spawn_vs_elfi <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Non_morti_spawn_vs_umani <gen>)
attelfi B2
Events
Unit - A unit enters Non_morti_spawn_vs_elfi <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 7 (Green)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Umani_spawn_vs_non_morti <gen>)
elfi boom
Events
Unit - |cff00ff00Dirkwood|r 0012 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffff0000DIRKWOOD HAS BEEN DESTROYED!|r
Trigger - Turn off creaelfi <gen>
Trigger - Turn off ritornoinvita_elfi <gen>
Visibility - Create an initially Enabled visibility modifier for Player 3 (Teal) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 10 (Light Blue) emitting Visibility across (Playable map area)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(|cffff8800Strongwind|r 0006 <gen> is dead) Equal to True
Then - Actions
Unit - Pause all units
Unit Group - Pick every unit in (Units owned by Player 9 (Gray).) and do (Play (Picked unit)'s victory animation)
Unit Group - Pick every unit in (Units owned by Player 4 (Purple).) and do (Play (Picked unit)'s victory animation)
Game - Display to (All players) for 8.00 seconds the text: |cff909090THE UNDEADS HAVE WON!!!|r
Wait 8.00 seconds
Sound - Play buonanotte <gen>
Game - Victory Player 8 (Pink) ( Show dialogs, Show scores)
Game - Victory Player 12 (Brown) ( Show dialogs, Show scores)
Game - Victory Player 9 (Gray) ( Show dialogs, Show scores)
Game - Victory Player 4 (Purple) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Oooh! you lost!
Game - Defeat Player 5 (Yellow) with the message: Oooh! you lost!
Game - Defeat Player 1 (Red) with the message: Oooh! you lost!
Game - Defeat Player 6 (Orange) with the message: Oooh! you lost!
Game - Defeat Player 3 (Teal) with the message: You lost, stupid elf!
Game - Defeat Player 10 (Light Blue) with the message: Oooh! you lost!
Game - Defeat Player 11 (Dark Green) with the message: Oooh! you lost!
Game - Defeat Player 7 (Green) with the message: Oooh! you lost!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(|cff999999Rottensewer|r 0005 <gen> is dead) Equal to True
Then - Actions
Unit - Pause all units
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Play (Picked unit)'s victory animation)
Game - Display to (All players) for 8.00 seconds the text: |cffff8800THE HUMANS HAVE WON!!!|r
Wait 8.00 seconds
Sound - Play buonanotte <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Oooh! you lost!
Game - Defeat Player 10 (Light Blue) with the message: Oooh! you lost!
Game - Defeat Player 11 (Dark Green) with the message: Oooh! you lost!
Game - Defeat Player 7 (Green) with the message: Oooh! you lost!
Game - Defeat Player 8 (Pink) with the message: Oooh! you lost!
Game - Defeat Player 12 (Brown) with the message: Oooh! you lost!
Game - Defeat Player 4 (Purple) with the message: Oooh! you lost!
Game - Defeat Player 9 (Gray) with the message: Oooh! you lost!
Else - Actions
Do nothing
creamorti
Events
Time - Every 20.00 seconds of game time
Conditions
Actions
Unit - Create 1 . |cff909090Skeleton Warrior|r (lvl 3) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_umani <gen>) facing Default building facing degrees
Unit - Create 1 . |cff909090Skeleton Archer|r (lvl 2) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_umani <gen>) facing Default building facing degrees
Unit - Create 1 . |cff909090Little Sweet Lich|r (lvl 2) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_umani <gen>) facing Default building facing degrees
Unit - Create 1 . |cff909090Crazy Butcher|r (lvl 4) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_umani <gen>) facing Default building facing degrees
Unit - Create 1 . |cff909090Skeleton Warrior|r (lvl 3) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_elfi <gen>) facing Default building facing degrees
Unit - Create 1 . |cff909090Skeleton Archer|r (lvl 2) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_elfi <gen>) facing Default building facing degrees
Unit - Create 1 . |cff909090Little Sweet Lich|r (lvl 2) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_elfi <gen>) facing Default building facing degrees
Unit - Create 1 . |cff909090Crazy Butcher|r (lvl 4) non morti for Player 9 (Gray) at (Center of Non_morti_spawn_vs_elfi <gen>) facing Default building facing degrees
attmorti A1
Events
Unit - A unit enters Non_morti_spawn_vs_umani <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Umani_spawn_vs_non_morti <gen>)
attmorti A2
Events
Unit - A unit enters Non_morti_spawn_vs_elfi <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Elfi_spawn_vs_non_morti <gen>)
attmorti B1
Events
Unit - A unit enters Umani_spawn_vs_non_morti <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Elfi_spawn_vs_umani <gen>)
attmorti B2
Events
Unit - A unit enters Elfi_spawn_vs_non_morti <gen>
Conditions
(Owner of (Triggering unit)) Equal to Player 9 (Gray)
Actions
Unit - Order (Triggering unit) to Attack-Move To . (Center of Umani_spawn_vs_elfi <gen>)
morti boom
Events
Unit - |cff999999Rottensewer|r 0005 <gen> Dies
Conditions
Actions
Game - Display to (All players) for 10.00 seconds the text: |cffff0000ROTTENSEWER HAS BEEN DESTROYED!|r
Trigger - Turn off creamorti <gen>
Trigger - Turn off ritornoinvita_non_morti <gen>
Visibility - Create an initially Enabled visibility modifier for Player 8 (Pink) emitting Visibility across (Playable map area)
Visibility - Create an initially Enabled visibility modifier for Player 12 (Brown) emitting Visibility across (Playable map area)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(|cff00ff00Dirkwood|r 0012 <gen> is dead) Equal to True
Then - Actions
Unit - Pause all units
Unit Group - Pick every unit in (Units owned by Player 6 (Orange).) and do (Play (Picked unit)'s victory animation)
Game - Display to (All players) for 8.00 seconds the text: |cffff8800THE HUMANS HAVE WON!!!|r
Wait 8.00 seconds
Sound - Play buonanotte <gen>
Game - Victory Player 1 (Red) ( Show dialogs, Show scores)
Game - Victory Player 2 (Blue) ( Show dialogs, Show scores)
Game - Victory Player 5 (Yellow) ( Show dialogs, Show scores)
Game - Victory Player 6 (Orange) ( Show dialogs, Show scores)
Game - Defeat Player 3 (Teal) with the message: Oooh! you lost!
Game - Defeat Player 10 (Light Blue) with the message: Oooh! you lost!
Game - Defeat Player 11 (Dark Green) with the message: Oooh! you lost!
Game - Defeat Player 7 (Green) with the message: Oooh! you lost!
Game - Defeat Player 8 (Pink) with the message: Oooh! you lost!
Game - Defeat Player 12 (Brown) with the message: Oooh! you lost!
Game - Defeat Player 4 (Purple) with the message: Oooh! you lost!
Game - Defeat Player 9 (Gray) with the message: Oooh! you lost!
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(|cffff8800Strongwind|r 0006 <gen> is dead) Equal to True
Then - Actions
Unit - Pause all units
Unit Group - Pick every unit in (Units owned by Player 7 (Green).) and do (Play (Picked unit)'s victory animation)
Unit Group - Pick every unit in (Units owned by Player 11 (Dark Green).) and do (Play (Picked unit)'s victory animation)
Game - Display to (All players) for 8.00 seconds the text: |cff00ff00THE ELVES HAVE WON!!!|r
Wait 8.00 seconds
Sound - Play buonanotte <gen>
Game - Victory Player 3 (Teal) ( Show dialogs, Show scores)
Game - Victory Player 10 (Light Blue) ( Show dialogs, Show scores)
Game - Victory Player 7 (Green) ( Show dialogs, Show scores)
Game - Victory Player 11 (Dark Green) ( Show dialogs, Show scores)
Game - Defeat Player 2 (Blue) with the message: Oooh! you lost!
Game - Defeat Player 5 (Yellow) with the message: Oooh! you lost!
Game - Defeat Player 1 (Red) with the message: Oooh! you lost!
Game - Defeat Player 6 (Orange) with the message: Oooh! you lost!
Game - Defeat Player 8 (Pink) with the message: Oooh! you lost!
Game - Defeat Player 12 (Brown) with the message: Oooh! you lost!
Game - Defeat Player 4 (Purple) with the message: Oooh! you lost!
Game - Defeat Player 9 (Gray) with the message: Oooh! you lost!
Else - Actions
Do nothing
partenzIA
Events
Time - Elapsed game time is 36.00 seconds
Conditions
Actions
Trigger - Turn on movimento_IA <gen>
Sound - Play PartenzIA <gen>
Wait 4.00 seconds
Trigger - Turn off (This trigger)
movimento IA
Events
Time - Every 18.00 seconds of game time
Conditions
Actions
Unit - Order |cffff0000Red Lady of Massacres|r 0000 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order |cffff0000Dreams Stealer|r 0021 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order |cffff0000Mad Avatar|r 0050 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order |cff600088Dark Lady of Disaster|r 0020 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order |cff600088Hunter of Elves|r 0024 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order |cff600088Bloodmask|r 0046 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order |cff116644Dreams Keeper|r 0026 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order |cff116644Legnolas Playmobillas|r 0045 <gen> to Attack-Move To . (Random point in (Playable map area))
Unit - Order |cff116644Sick Fairy of Violence|r 0049 <gen> to Attack-Move To . (Random point in (Playable map area))
fuga dama rossa
Events
Unit - |cffff0000Red Lady of Massacres|r 0000 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of fuga_eroi_umani <gen>)
fuga ladra di sogni
Events
Unit - |cffff0000Dreams Stealer|r 0021 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of fuga_eroi_umani <gen>)
fuga avatar
Events
Unit - |cffff0000Mad Avatar|r 0050 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of fuga_eroi_umani <gen>)
fuga dama nera
Events
Unit - |cff600088Dark Lady of Disaster|r 0020 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of fuga_eroi_non_morti <gen>)
fuga cacciatore
Events
Unit - |cff600088Hunter of Elves|r 0024 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of fuga_eroi_non_morti <gen>)
fuga maga
Events
Unit - |cff600088Bloodmask|r 0046 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of fuga_eroi_non_morti <gen>)
fuga custode
Events
Unit - |cff116644Dreams Keeper|r 0026 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of fuga_eroi_elfi <gen>)
fuga legnolas
Events
Unit - |cff116644Legnolas Playmobillas|r 0045 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of fuga_eroi_elfi <gen>)
fuga fata malata
Events
Unit - |cff116644Sick Fairy of Violence|r 0049 <gen> 's life becomes Less than 300.00
Conditions
Actions
Unit - Order (Triggering unit) to Move To . (Center of fuga_eroi_elfi <gen>)
pop 800
Events
Time - Elapsed game time is 800.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn1 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 2 . Sludge Flinger for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Sludge Minion for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn2 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Enraged Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 2 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn3 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Tracker for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn4 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
Wait 4.00 seconds
Trigger - Turn off (This trigger)
pop 1300
Events
Time - Elapsed game time is 1300.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn1 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Sludge Monstrosity for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Sludge Flinger for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Sludge Flinger for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn2 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Enraged Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn3 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Tracker for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn4 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
Wait 4.00 seconds
Trigger - Turn off (This trigger)
pop 1800
Events
Time - Elapsed game time is 1800.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn1 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Sludge Monstrosity for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Sludge Flinger for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Sludge Flinger for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn2 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Enraged Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn3 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Tracker for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn4 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
Wait 4.00 seconds
Trigger - Turn off (This trigger)
pop 2300
Events
Time - Elapsed game time is 2300.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn1 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Sludge Monstrosity for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Sludge Monstrosity for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Sludge Flinger for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn2 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Berserk Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Enraged Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn3 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Furbolg Ursa Warrior for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Tracker for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Tracker for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn4 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
Wait 4.00 seconds
Trigger - Turn off (This trigger)
pop 2800
Events
Time - Elapsed game time is 2800.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn1 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Sludge Monstrosity for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Sludge Monstrosity for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Sludge Flinger for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn2 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Berserk Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Enraged Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn3 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Furbolg Ursa Warrior for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Tracker for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Tracker for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn4 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 1 . Spitting Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
Wait 4.00 seconds
Trigger - Turn off (This trigger)
pop 3300
Events
Time - Elapsed game time is 3300.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn1 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Furbolg Ursa Warrior for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Plague Treant for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Plague Treant for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn2 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Berserk Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Enraged Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn3 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Dire Wolf for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Dire Wolf for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Thunder Lizard 2 for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Thunder Lizard 2 for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn4 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Spitting Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
Wait 4.00 seconds
Trigger - Turn off (This trigger)
pop 3800
Events
Time - Elapsed game time is 3800.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn1 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Furbolg Ursa Warrior for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Plague Treant for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Plague Treant for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn2 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Berserk Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Enraged Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn3 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Dire Wolf for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Dire Wolf for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Thunder Lizard 2 for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 1 . Thunder Lizard 2 for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn4 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Spitting Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
Wait 4.00 seconds
Trigger - Turn off (This trigger)
pop 4300
Events
Time - Elapsed game time is 4300.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn1 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Furbolg Ursa Warrior for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Plague Treant for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Plague Treant for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn2 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Berserk Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Enraged Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn3 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 2 . Dire Wolf for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 2 . Thunder Lizard 2 for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn4 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Spitting Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
Wait 4.00 seconds
Trigger - Turn off (This trigger)
pop 4800
Events
Time - Elapsed game time is 4800.00 seconds
Conditions
Actions
Set Variable Set random = (Random integer number between 1 and 4)
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 1
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn1 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Furbolg Ursa Warrior for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 1 . Furbolg Champion for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Unit - Create 2 . Plague Treant for Neutral Hostile at (Center of spawn1 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 2
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn2 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Berserk Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 1 . Enraged Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Unit - Create 2 . Wildkin for Neutral Hostile at (Center of spawn2 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 3
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn3 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 2 . Dire Wolf for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Unit - Create 2 . Thunder Lizard 2 for Neutral Hostile at (Center of spawn3 <gen>) facing 316.00 degrees
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
random Equal to 4
Then - Actions
Cinematic - Ping minimap for (All players) at (Center of spawn4 <gen>) for 10.00 seconds
Game - Display to (All players) the text: [|cffffcc00EVENT:|r] new group of monsters!
Unit - Create 1 . Brood Mother for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Spitting Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
Unit - Create 2 . Giant Spider for Neutral Hostile at (Center of spawn4 <gen>) facing 316.00 degrees
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