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Trigger
Events

Map Initialization
Conditions
Actions

Set Hint[1] = Press Alt to display stuff

Set Hint[2] = Run, when taking damage, for Christ's sake!

Set Hint[3] = Respect the environment, don't use Firebolt!
Trigger1
Events

Time - Every 60.00 seconds of game-time
Conditions
Actions

Game - Display to (All players) for 30.00 seconds the text: Hint[(Random integer number from 1 to 3])
That will also run once. It's no periodic, it's a specific timing in-game to run.Super_Man said:"Use Time event and set it to "Eplased time equal to 0.00".
Don't bother. Map Initialization triggers, I've heard, should all be merged. Personally, I merged all of my like-event triggers into one (one death trigger, one ability effect trigger, one unit gains level trigger, etc.).Yes, but you can set the time to 0.01 for the next trigger, 0.02 etc etc...![]()
Trigger
Events
Map Initialization
Conditions
Actions
Set Hint[1] = Press Alt to display stuff
Set Hint[2] = Run, when taking damage, for Christ's sake!
Set Hint[3] = Respect the environment, don't use Firebolt!
Trigger1
Events
Time - Every 60.00 seconds of game-time
Conditions
Actions
Game - Display to (All players) for 30.00 seconds the text: Hint[(Random integer number from 1 to 3])
Is there any programming significance of that or are you just OCD like me?Arrays start at [0]. Im begging you, never start from 1 again. D:
