🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
Feel free to take at look at my method used in a TD and in the Dead Lab map in my signature.
It's quite simple:
- Loop through every tile in the map (set x = x + 128, do something, rerun trigger, set y = y + 128 if you reach the side of the map and reset x)
- At every location, give it a random terrain type and use chance to determine which (if any) doodad to spawn.
There are lots of different approaches you can take based on what you want to make.
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