Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
Feel free to take at look at my method used in a TD and in the Dead Lab map in my signature.
It's quite simple:
- Loop through every tile in the map (set x = x + 128, do something, rerun trigger, set y = y + 128 if you reach the side of the map and reset x)
- At every location, give it a random terrain type and use chance to determine which (if any) doodad to spawn.
There are lots of different approaches you can take based on what you want to make.
This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
By continuing to use this site, you are consenting to our use of cookies.