• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • ✅ HD Level Design Contest #1 POLL is now OPEN! Check out the stunning visuals of the final entries. 🔗Click here to cast your vote!

Random creeps from different tilesets?

Status
Not open for further replies.
Level 4
Joined
Apr 26, 2011
Messages
65
Hi, how do i make this trigger:
  • Unit - Create 1 (Random level -1 creep unit type) for ...
spawning creeps from different tilesets ? (not only lorderon summer)
 
Level 4
Joined
Apr 26, 2011
Messages
65
wow lol, i meant exactly what wrote rysnt...
just spawn ALL TYPES of creeps via trigger "Create 1 (Random level -1 creep unit type)" --- not only creeps from my tileset; loarderon summer
sorry for bad explanation ;]

btw: isnt there something that will spawn random unit from all units from wc3 ?
 
Level 4
Joined
Apr 26, 2011
Messages
65
1) i didn't cos i had to calm down your spam war :D
2) i will do; but it takes hours to setup all existing creeps
 
Level 17
Joined
Jan 21, 2010
Messages
2,111
so, you've wanted the white hawk to appeared in your map?
I think there's no way to do it, it's hard coded
and for your next question, spawn 1 random unit from all tilesets..
I see it can't be done, it just spawn the creep from your current tilesets
And...
I have another great and need much effort, it is using trigger to store all data of the unit and spawn from the trigger
Like this
Variable: ran_creep = unit - type (array)
Set ran_creep[0] = furbolg
Set ran_creep[1] = furbolg tracker
Set ran_creep[2] = dark troll shadow priest
Set ran_creep[3] = dark troll warlord
Set ran_creep[4] = forest troll warlord
And so on, then using trigger like this:
Action
Unit-create 1 ran_creep[random number between 0 to 4] in blah blah
 
Level 13
Joined
Oct 25, 2009
Messages
995
Try this?....
i cannot understand what are you talking about -.-
  • Untitled Trigger 001
    • Events
      • Time - Every 2.00 seconds of game time
    • Conditions
    • Actions
      • Unit - Create 1 (Random level 1 creep unit-type) for Player 1 (Red) at (Center of (Playable map area)) facing Default building facing degrees
      • Set Boss = (Last created unit)
      • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
        • If - Conditions
          • (Terrain type at (Position of Boss)) Equal to Lordaeron Summer - Dirt
        • Then - Actions
          • Unit - Create 1 (Random level 1 creep unit-type) for Player 1 (Red) at (Position of Boss) facing Default building facing degrees
          • Unit - Remove Boss from the game
        • Else - Actions
 
Level 4
Joined
Apr 26, 2011
Messages
65
exactly how Spinnaker said,
guys thanks for your help, but there is >maybe< only one way...
set up EVERY SINGLE unit to tileset > all tilesets
 
Level 4
Joined
Apr 26, 2011
Messages
65
i will done that on my own, but just in Object editor... i don't care, i've done about 50% ... i make few lines every day ;]
 
Status
Not open for further replies.
Top