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im been away from mapping for a while and i cant find it so im asking (in GUI) is there a condition that check if the triggering unit has a rally point set on a unit?
I don't think so. If rally point is a "smart" order, then you can detect a building setting a rally point and where it sets it. Other than that, I cant help.
Untitled Trigger 001
Events
Unit - A unit Finishes training a unit
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Current order of (Rally-Point of (Trained unit) as a unit)) Equal to (Current order of No unit)
Then - Actions
Unit - Remove (Trained unit) from the game
Game - Display to (Player group((Owner of (Trained unit)))) the text: One of your Current...
Else - Actions
Do nothing
would this be right? its working but its does not think that a structure is a unit. since i want units to go only to buildings.
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