- Joined
- May 7, 2007
- Messages
- 278
Heres my trigger:
What happens, is the target will move to the rally point, but not attack the target that the rally point has targeted. Is it possible to make the unit do things to something that a building/unit has rally pointed? I noticed that this trigger is doing the same thing, but instead the the target won't move, instead just stop.
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Attack
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Events
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Player - Player 1 (Red) types a chat message containing attack as An exact match
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Conditions
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Actions
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Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Picked unit)) Equal to Player 2 (Blue)
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Then - Actions
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Unit - Order (Picked unit) to Attack (Rally-Point of Placement (Dawn) 0003 <gen> as a unit)
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Else - Actions
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What happens, is the target will move to the rally point, but not attack the target that the rally point has targeted. Is it possible to make the unit do things to something that a building/unit has rally pointed? I noticed that this trigger is doing the same thing, but instead the the target won't move, instead just stop.
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Repair
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Events
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Player - Player 1 (Red) types a chat message containing repair as An exact match
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Conditions
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Actions
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Unit Group - Pick every unit in (Units currently selected by Player 1 (Red)) and do (Actions)
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Loop - Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Owner of (Picked unit)) Equal to Player 2 (Blue)
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Then - Actions
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Unit - Order (Picked unit) to Human Peasant - Repair (Rally-Point of Placement (Dawn) 0003 <gen> as a unit)
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Else - Actions
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