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Ok i'm still a noob and this probably won't work, or it's a bad idea but you could try removing all damage in object editor then do damage in trigger editor ... anyway this probly won't work but i'm trying so don't laugh!
Rain of Fire
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Rain of Fire
Actions
Unit Group - Pick every unit in (Units within Whatever range you want of (Target point of ability being cast)) and do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Picked unit) belongs to an enemy of (Owner of (Triggering unit))) Equal to True
Then - Actions
Unit - Cause (Triggering unit) to damage (Picked unit), dealing x damage of attack type Spells and x type x
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Picked unit), dealing x damage of attack type x and damage type x
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Picked unit), dealing x damage of attack type x and x type x
Wait 1.00 seconds
Unit - Cause (Triggering unit) to damage (Picked unit), dealing x damage of attack type x and x type x
Else - Actions
Eh I hope I did that trigger correct. Anyway maybe you could try that?
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