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This is a dungeon crawl map that is based off of the molten core raid bosses from wow, and a couple that have been added in lieu of other boss fights. This goes from the very first encounter in Blackrock Mountain, to the very depths of the elemental lords domain. The monsters encountered in the core require that all players use teamwork, and follow the fights carefully to defeat the boss, and get their loot.
Features:
The entire game contains armor sets, misc loot, and is all done by GUI:
-Contains original vanilla wow sets from dungeon set 1, to tier 2
-Has spell damage or healing for higher levels of gear, that allow additional benefits to spells
-Later boss fights contain complexities, such as phases or adds to be off-tanked
-10 heroes for each hero to control, and play their part
Some other stuff about map:
This map does take a long time, even with a full group, and will take on average about 3-5 hours to complete.
Screenshots and Videos:
Image Description:
none yet
Change Log:
Credits:
Special Thanks:
Just_Spectating - For the weapon/armor limitation trigger
CRAZYRUSSIAN - For about half of the imported icons
Weep - For the damage detection system
Models:
Dark Hunter1357
jigrael
Mc !
General Frank
Icons:
CRAZYRUSSIAN
LiOneSS
Elenai
Elfsilver Lord
Juan_Ann
KelThuzad
mortal
SkriK
Tutorials/Systems:
-Kobas-
Added:
Game released!
Got comments
Added:
Credits are complete!
Mixed the terrain better
added some more doodads to help the atmosphere
Changed the loading screen to something decent
Changed it so that the players now choose the heroes
17:55, 3rd Sep 2010
Cweener: Rejected (until updated)
Post.
13:08, 5th Sep 2010
ap0calypse: Rejected
There is too much to improve, setting it to needs fix would not be correct here, as you'll just update it with only very few changes while it...
17:55, 3rd Sep 2010
Cweener: Rejected (until updated) Post.
13:08, 5th Sep 2010
ap0calypse: Rejected
There is too much to improve, setting it to needs fix would not be correct here, as you'll just update it with only very few changes while it needs a complete make-over.
Edit: Blend more tilesets into terrain because right now it looks too plain and this map needs more polishing. Also, I think you should be able to pick your classes because it is kind of gay if you can't. Also all units should start at level one not level three. I recommend that you add a warcraft 3 map preview image and loading screen too to get more downloads.
Overall: Current state is rejection just do what I say and it will maybe just get out of the rejection zone.
ok, ill be working on it, though the level 3 helps a lot since when i was testing it, it would seem to hard to do the second boss w/his crits. Ill be working out the class choice as the last thing to your other comments
Description is improved, I reported that to moderator!
As soon as he set your map back to pending more users will be able to check it and give their suggestions
Also change that "User who uploaded this Presents" to your name!
I used that there because of possibility of different names!
Example: Created by Linkcube ; Uploaded by: linkcube One is with low L another with normal one
That'd be me.
I only give ratings when I do a full review, because if I just look at the map in a very basic way, there will be things I am neglecting or didn't see in the first place, these things can change the overall rating significantly.
I dislike rating a map for such short 'reviews', with only a basic list of information, as it is not nearly enough to come to a complete overview of the map in my eyes.
Got a problem with that?
Basic overview:
Tooltips are incorrect (e.g.: Rogue: "Level 1: 500 damage per unit / Level 2: 125 damage per unit").
Additionally, they could use some major improvements to the layout and structure of ALL tooltips (especially the item tooltips).
The game only supports full house playability, add an automated difficulty setting in addition to a manual option setting.
You still didn't add DISBTN's.
Terrain consists out of blizzard cliffs without anything to 'enhance' it, the lava should contain doodads, the rivers should be made with the raise/lower-tool, the walls shouldn't be blizzard cliffs, you must improve the tileset variations and place more environmental doodads where due.
The deathmist mask is free.
Change all the item's positions so they are more structured (makes it easier for the players).
Remove all "Do Nothing"s, fix all memory leaks, combine a lot of triggers. Basically, redo all triggers - there's so much to improve that it'd be easier to just remake them from scratch.
thanks for the full review ap0calypse, this was my first time to make a map and now I know all the problems , going to try and do that full makeover for it and fix everything as much as possible, thanks for all the feedback on this, may just go to the forums for testing and release after it's actually up to standards
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