Ragdoll system for Warcraft - is it possible?

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I know there is a GUI action for making head or chest of a unit face another unit.
I guess, by using JASS, you could also make other bones do that..

You're right, although this is incredibly hard to use for animations.
JASS:
native SetUnitLookAt takes unit whichUnit, string whichBone, unit lookAtTarget, real offsetX, real offsetY, real offsetZ returns nothing
 
Ragdoll physics are not about having skeletal animation, but rather about removing control over the skeleton and letting physics do the rest.

A WC3-like example would be elemental models that "break" to different parts upon dying. Of course, that's a static animation, the idea is to make that work with physics (and allow things to stay attached if required through constraints).

It isn't too hard to do, but I am not sure if WC3 is a realistic target, seeing what a slowpoke it is.
And by "it" I mean collision detection/response and constraints (degrees of freedom, rotation constraints, distance constraints, etc.).
 
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