- Joined
- Jul 15, 2009
- Messages
- 632
Hi readers,
I'm making a quick survey in order to get some feedback on hero arenas in warcraft 3 in order to make a good one!
Please fill it in and post it as a reply on this thread.
Thanks!
1. How long have you been playing Warcraft 3?
2. Do you have any experience playing Hero Arenas?
3. How long should a average Hero Arena take?
4. Do you prefer predefined roles like healers, tanks and damagers?
5. Do you prefer a large hero pool or a smaller hero pool where each hero can be picked on both sides (e.g. League of Legends™'s hero pool)?
6. Do items make a difference in a intense Hero Arena?
7. Do you prefer items that are bought from a shop, or dropped from enemies (e.g. a Pyromancer player might drop a Pyromancer's Staff)?
8. Does the terrain have to be large with loads of cliffs (e.g. DotA's terrain) or a small intense arena (e.g. Bloodline Champions™'s maps)?
9. Do you prefer 3 smaller rounds over 1 big game?
10. Should a Hero Arena be tailored for competative play or just for fun?
11. Should heroes on the same team be Team-Colored (e.g. Bloodline Champions™'s team colored heroes)?
12. Should the camera in a Hero Arena be locked on the player's hero or free to move around?
13. Should a Hero Arena have a save/load system that allows you to keep items?
This only applies on a item system that is described in question 7!
14. Would emergency abilities like a Defense boost, Damage boost and a Party-Wide Heal. which can only be used once each round, make a addition to a Hero Arena?
This only applies on a hero class system that is described in question 4!
15. Should fallen heroes be possible to revive during a round in a Hero Arena?
This only applies on short rounds without a resurrection system!
I'm making a quick survey in order to get some feedback on hero arenas in warcraft 3 in order to make a good one!
Please fill it in and post it as a reply on this thread.
Thanks!
1. How long have you been playing Warcraft 3?
2. Do you have any experience playing Hero Arenas?
3. How long should a average Hero Arena take?
4. Do you prefer predefined roles like healers, tanks and damagers?
5. Do you prefer a large hero pool or a smaller hero pool where each hero can be picked on both sides (e.g. League of Legends™'s hero pool)?
6. Do items make a difference in a intense Hero Arena?
7. Do you prefer items that are bought from a shop, or dropped from enemies (e.g. a Pyromancer player might drop a Pyromancer's Staff)?
8. Does the terrain have to be large with loads of cliffs (e.g. DotA's terrain) or a small intense arena (e.g. Bloodline Champions™'s maps)?
9. Do you prefer 3 smaller rounds over 1 big game?
10. Should a Hero Arena be tailored for competative play or just for fun?
11. Should heroes on the same team be Team-Colored (e.g. Bloodline Champions™'s team colored heroes)?
12. Should the camera in a Hero Arena be locked on the player's hero or free to move around?
13. Should a Hero Arena have a save/load system that allows you to keep items?
This only applies on a item system that is described in question 7!
14. Would emergency abilities like a Defense boost, Damage boost and a Party-Wide Heal. which can only be used once each round, make a addition to a Hero Arena?
This only applies on a hero class system that is described in question 4!
15. Should fallen heroes be possible to revive during a round in a Hero Arena?
This only applies on short rounds without a resurrection system!