- Joined
- Aug 16, 2007
- Messages
- 885
Hello. I've got a question about
Will this trigger create one unit for each player and only show the unit for the player and hide it for all other players?
EDIT: I missed this thread: Locally hiding units, let's continue the discussion there.
JASS:
GetLocalPlayer()
Will this trigger create one unit for each player and only show the unit for the player and hide it for all other players?
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Test123
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Events
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Time - Elapsed game time is 1.00 seconds
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Conditions
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Actions
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For each (Integer i) from 1 to 12, do (Actions)
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Loop - Actions
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Set p = (Player(i))
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Unit - Create 1 Footman for p at (Center of (Playable map area)) facing 90.00 degrees
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Unit - Hide (Last created unit)
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Custom script: if udg_p == GetLocalPlayer() then
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Unit - Unhide (Last created unit)
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Custom script: endif
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EDIT: I missed this thread: Locally hiding units, let's continue the discussion there.






