- Joined
- Mar 24, 2010
- Messages
- 950
I already assume a logical answer to this but i wanna just double check with some people to make sure.
Lets say i have this trigger:
If 2 or more triggers with time events like this, trigger at the same time and im using the Temp_UnitGroup variable for all of them will it sequence this in order and work fine or will it mess up and try and use that var for more than 1 group at once?
Reason i ask is i have had some triggers in the past happen at the same time and do some funny things before, but i dont remember if it had anything to do with unitgroup var's and it wasnt with a time event it was a unit triggered event which is more on the dot time wise.
Lets say i have this trigger:
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Spawn Footmen
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Events
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Time - Every 8.00 seconds of game time
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Conditions
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Actions
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Set Temp_UnitGroup = (Units of type Town Hall)
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Unit Group - Pick every unit in Temp_UnitGroup and do (Actions)
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Loop - Actions
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Set Temp_Point = (Position of (Picked unit))
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Unit - Create 1 Footman for (Owner of (Picked unit)) at Temp_Point facing Default building facing degrees
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Custom script: call RemoveLocation ( udg_Temp_Point )
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Custom script: call DestroyGroup (udg_Temp_UnitGroup)
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If 2 or more triggers with time events like this, trigger at the same time and im using the Temp_UnitGroup variable for all of them will it sequence this in order and work fine or will it mess up and try and use that var for more than 1 group at once?
Reason i ask is i have had some triggers in the past happen at the same time and do some funny things before, but i dont remember if it had anything to do with unitgroup var's and it wasnt with a time event it was a unit triggered event which is more on the dot time wise.


