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Quick Question about Tornado

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Jun 5, 2007
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For those that dont know tornado is a channeld summoning spell for the sea witches type heros with the little snag that it makes the summoned creature invulnerable. Now the invulnerable bit obviusly dont work very well if you want it to summon something like a feral spirit so i was wondering if ther was a good and simple way to remove that useing normal WE.
 
So basically what you want is to remove the invulnerability of the tornado?

Just make it summon a unit that does nothing (custom unit) and is invisible, etc, and then use triggers. One trigger makes the tornado, another detects if the caster is stunned or stops channeling it.
  • Trigger I
    • Events
      • Unit - A unit starts the effects of an ability
    • Conditions
      • (Casting Unit) is equal to YourUnit
      • Ability being cast = Tornado
    • Actions
      • Unit - Create 1 Tornado at (Target Point of ability being cast) facing default degrees, blah blah blah
      • Unit - add a 40 second ((or whatever your duration is)) generic expiration timer to (Last created unit)
      • Set Tornado ((a unit variable)) = Last Created Unit
  • Trigger II
    • Events
      • Unit - A unit stops channeling an ability
    • Conditions
      • (Triggering Unit) is equal to YourUnit
      • Ability being cast = Tornado
    • Actions
      • Unit - Kill Tornado ((the variable))
 
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