JASS:
set q = CreateQuestBJ(0, "Introductions", "|cffffcc00Quest Description|r : I would like you walk around town and talk to the villagers\n\n|cffffcc00Goal|r \n" + " - Talk to the Ship Captain\n - Talk to the Blacksmith \n - Talk to the Bounty Agent\n - Talk to the Alchemist\n\n|cffffcc00Reward|r" + " : 150 Gold, 500 EXP, Quest 'Alchemy'\n\n|cffffcc00Hint|r : The Ship Captain is located in the" + " topleft of the village, the Blacksmith is located in the mid-top of the village, the Bounty Agent is located at the entrance of the forest, and the Alchemist is located in the bottomright of the village.", "ReplaceableTextures\\CommandButtons\\BTNPeasant.blp")
call SaveQuestHandle(questHash, 0, 0, q)
JASS:
call print(I2S(GetHandleId(LoadQuestHandle(questHash, 0,0))))
if GetLocalPlayer() == GetTriggerPlayer() then
call QuestSetDescription(LoadQuestHandle(questHash, 0,0),"|cffffcc00Quest Description|r : I would like you walk around town and talk to the villagers\n\n|cffffcc00Goal|r \n" + " - Talk to the Ship Captain|cffffcc00 (Finished)|r"+ "\n - Talk to the Blacksmith" + s + "\n - Talk to the Bounty Agent" + s2 + "\n - Talk to the Alchemist" + s3 + "\n\n|cffffcc00Reward|r" + " : 150 Gold, 500 EXP, Quest 'Alchemy'\n\n|cffffcc00Hint|r : The Ship Captain is located in the" + " topleft of the village, the Blacksmith is located in the mid-top of the village, the Bounty Agent is located at the entrance of the forest, and the Alchemist is located in the bottomright of the village.")
endif
so like.. when this gets run the printt(loadquesthandle) prints the proper number but when I go check if the triggers description was updated it was not. Is there something with that function im overlooking?