- Joined
- Mar 15, 2012
- Messages
- 2,885
Working on an older patch, 1.28.5. Object Merger seems to be failing to work and I am hopeful someone will remember whats wrong with this lua code.
Custom Cooldown (For Hero Units only)
The first one from this links system works but the one in this post aka second one fails always.
Custom Cooldown (For Hero Units only)
The first one from this links system works but the one in this post aka second one fails always.
[jass=]
//! externalblock extension=lua ObjectMerger $FILENAME$
//set max number of abilities generated
//! i max =10
//! i lvl =5
//Make Real Hero Abilities
//! i setobjecttype("abilities")
//! i function code(i)
//! i return string.format("%03d",i)
//! i end
//! i for i=1, max do
//! i createobject("ANcl","A"..code(i))
//! i makechange(current,"anam","Ability "..i)
//! i makechange(current,"abpx",0)
//! i makechange(current,"abpy",2)
//! i makechange(current,"arpx",0)
//! i makechange(current,"arpy",0)
//! i makechange(current,"aubx",0)
//! i makechange(current,"auby",2)
//! i makechange(current,"acat","")
//! i makechange(current,"acap","")
//! i makechange(current,"aeat","")
//! i makechange(current,"arar","ReplaceableTextures\CommandButtons\BTNDeathPact.blp")
//! i makechange(current,"atat","")
//! i makechange(current,"ata0","")
//! i makechange(current,"aher",1)
//! i makechange(current,"alsk","2")
//! i makechange(current,"alev",lvl)
//! i makechange(current,"arac","human")
//! i makechange(current,"achd",0)
//! i makechange(current,"anam","Real Ability "..i)
//! i makechange(current,"aret","|cffff6317[Q]|r|cffffca95 Learn ABILITY - [|r|cffff6317Level %d|r|cffffca95]|r")
//! i makechange(current,"arut","|cffffca95Deals a Burst of Fire Damage.|r|n|n|cffff6317Targets:|r|cff8b94fe |r|cffffca95None/Point/Unit/Destructible|n|r|cffff6317Acquisition:|r|cffffca95 AoE - XXX / Missile - XXX width / Single Target / Cone - XXX end / Chain Lightning - Max XXX Targets|n|r|cffff6317Affects: |r|cffffca95Units - |r|cffff6317Air|r|cffffca95,|r|cffff6317Ground|r|cffffca95 / Destructables - |r|cffff6317Trees|r|cffffca95,|r|cffff6317Rocks|r|cff2d52ff|n|r|cffff6317Range: |r|cffffca95XXX|n|r|cffff6317Cooldown:|r|cffffca95 XXX seconds|n|r|cffff6317Effects |n• |r|cffffca95Deals |r|cffff631750/100/150/200/250|r|cffffca95 fire DMG|r|n|cffff6317• |r|cffffca95Applies |r|cffff6317Ignite|r|cffffca95 to affected units for |r|cffff63171/2/3/4/5 |r|cffffca95seconds|r|cffffff00¹|r|n|n|cffffff00¹|r|cffff6317Ignite|n|r|cffffca95 Deals |r|cffff631710|r|cffffca95 fire DPS |r|cffff6317+5|r|cffffca95 DPSPS|r")
//! i for j=1, lvl do
//! i makechange(current,"Ncl4",j,0)
//! i makechange(current,"Ncl5",j,0)
//! i makechange(current,"Ncl6",j,"charm")
//! i makechange(current,"Ncl1",j,0)
//! i makechange(current,"aran",j,0)
//! i makechange(current,"atp1",j,"|cffffca95Flare|r - [|cffff6317Level "..j.."|r]")
//! i makechange(current,"aub1",j,"|cffffca95Deals a Burst of Fire Damage.|r|n|n|cffff6317Targets:|r|cff8b94fe |r|cffffca95None/Point/Unit/Destructible|n|r|cffff6317Acquisition:|r|cffffca95 AoE - XXX / Missile - XXX width / Single Target / Cone - XXX end / Chain Lightning - Max XXX Targets|n|r|cffff6317Affects: |r|cffffca95Units - |r|cffff6317Air|r|cffffca95,|r|cffff6317Ground|r|cffffca95 / Destructables - |r|cffff6317Trees|r|cffffca95,|r|cffff6317Rocks|r|cff2d52ff|n|r|cffff6317Range: |r|cffffca95XXX|n|r|cffff6317Cooldown:|r|cffffca95 XXX seconds|n|r|cffff6317Effects |n• |r|cffffca95Deals |r|cffff631750|r|cffffca95 fire DMG|r|n|cffff6317• |r|cffffca95Applies |r|cffff6317Ignite|r|cffffca95 to affected units for |r|cffff63171 |r|cffffca95second|r|cffffff00¹|r|n|n|cffffff00¹|r|cffff6317Ignite|n|r|cffffca95 Deals |r|cffff631710|r|cffffca95 fire DPS |r|cffff6317+5|r|cffffca95 DPSPS|r")
//! i end
//! i end
//Make Dummy Hero Caster Ability
//! i setobjecttype("abilities")
//! i function code(i)
//! i return string.format("%03d",i)
//! i end
//! i for i=1, max do
//! i createobject("ANcl","B"..code(i))
//! i makechange(current,"anam","Ability "..i)
//! i makechange(current,"abpx",0)
//! i makechange(current,"abpy",2)
//! i makechange(current,"aubx",0)
//! i makechange(current,"auby",2)
//! i makechange(current,"acat","")
//! i makechange(current,"acap","")
//! i makechange(current,"aeat","")
//! i makechange(current,"arar","ReplaceableTextures\CommandButtons\BTNDeathPact.blp")
//! i makechange(current,"atat","")
//! i makechange(current,"ata0","")
//! i makechange(current,"aher",0)
//! i makechange(current,"alev",lvl+1)
//! i makechange(current,"arac","human")
//! i makechange(current,"achd",0)
//! i makechange(current,"anam","Caster Ability "..i)
//! i for j=1, lvl+1 do
//! i makechange(current,"Ncl4",j,0)
//! i makechange(current,"Ncl5",j,0)
//! i makechange(current,"Ncl6",j,"charm")
//! i makechange(current,"Ncl1",j,0)
//! i makechange(current,"aran",j,0)
//! i if j == 1 then
//! i makechange(current,"atp1",j,"|cffff6317[Q]|r|cffffca95 Flare|r |cffffca95- [|r|cffff6317On Cooldown|r|cffffca95]|r")
//! i makechange(current,"aub1",j,"|cffffca95Ability is on cooldown and cannot be recast yet.|r")
//! i else
//! i makechange(current,"atp1",j,"|cffffca95Flare|r - [|cffff6317Level "..j-1.."|r]")
//! i makechange(current,"aub1",j,"|cffffca95Deals a Burst of Fire Damage.|r|n|n|cffff6317Targets:|r|cff8b94fe |r|cffffca95None/Point/Unit/Destructible|n|r|cffff6317Acquisition:|r|cffffca95 AoE - XXX / Missile - XXX width / Single Target / Cone - XXX end / Chain Lightning - Max XXX Targets|n|r|cffff6317Affects: |r|cffffca95Units - |r|cffff6317Air|r|cffffca95,|r|cffff6317Ground|r|cffffca95 / Destructables - |r|cffff6317Trees|r|cffffca95,|r|cffff6317Rocks|r|cff2d52ff|n|r|cffff6317Range: |r|cffffca95XXX|n|r|cffff6317Cooldown:|r|cffffca95 XXX seconds|n|r|cffff6317Effects |n• |r|cffffca95Deals |r|cffff631750|r|cffffca95 fire DMG|r|n|cffff6317• |r|cffffca95Applies |r|cffff6317Ignite|r|cffffca95 to affected units for |r|cffff63171 |r|cffffca95second|r|cffffff00¹|r|n|n|cffffff00¹|r|cffff6317Ignite|n|r|cffffca95 Deals |r|cffff631710|r|cffffca95 fire DPS |r|cffff6317+5|r|cffffca95 DPSPS|r")
//! i end
//! i end
//! i end
//Make Dummy Hero Swapper Ability
//! i setobjecttype("abilities")
//! i function code(i)
//! i return string.format("%03d",i)
//! i end
//! i for i=1, max do
//! i createobject("ANeg","C"..code(i))
//! i makechange(current,"anam","Swap Ability "..i)
//! i makechange(current,"alev",1)
//! i makechange(current,"Neg3",1,"B"..code(i)..",0UBA")
//! i makechange(current,"Neg4",1,"C"..code(i)..",BCRR")
//! i makechange(current,"Neg1",1,0)
//! i makechange(current,"Neg2",1,0)
//! i makechange(current,"Neg5",1,"")
//! i makechange(current,"Neg6",1,"")
//! i makechange(current,"aret","")
//! i makechange(current,"arut","")
//! i makechange(current,"atp1",1,"")
//! i makechange(current,"aub1",1,"")
//! i makechange(current,"arac","other")
//! i end
//! endexternalblock
[/code]
//! externalblock extension=lua ObjectMerger $FILENAME$
//set max number of abilities generated
//! i max =10
//! i lvl =5
//Make Real Hero Abilities
//! i setobjecttype("abilities")
//! i function code(i)
//! i return string.format("%03d",i)
//! i end
//! i for i=1, max do
//! i createobject("ANcl","A"..code(i))
//! i makechange(current,"anam","Ability "..i)
//! i makechange(current,"abpx",0)
//! i makechange(current,"abpy",2)
//! i makechange(current,"arpx",0)
//! i makechange(current,"arpy",0)
//! i makechange(current,"aubx",0)
//! i makechange(current,"auby",2)
//! i makechange(current,"acat","")
//! i makechange(current,"acap","")
//! i makechange(current,"aeat","")
//! i makechange(current,"arar","ReplaceableTextures\CommandButtons\BTNDeathPact.blp")
//! i makechange(current,"atat","")
//! i makechange(current,"ata0","")
//! i makechange(current,"aher",1)
//! i makechange(current,"alsk","2")
//! i makechange(current,"alev",lvl)
//! i makechange(current,"arac","human")
//! i makechange(current,"achd",0)
//! i makechange(current,"anam","Real Ability "..i)
//! i makechange(current,"aret","|cffff6317[Q]|r|cffffca95 Learn ABILITY - [|r|cffff6317Level %d|r|cffffca95]|r")
//! i makechange(current,"arut","|cffffca95Deals a Burst of Fire Damage.|r|n|n|cffff6317Targets:|r|cff8b94fe |r|cffffca95None/Point/Unit/Destructible|n|r|cffff6317Acquisition:|r|cffffca95 AoE - XXX / Missile - XXX width / Single Target / Cone - XXX end / Chain Lightning - Max XXX Targets|n|r|cffff6317Affects: |r|cffffca95Units - |r|cffff6317Air|r|cffffca95,|r|cffff6317Ground|r|cffffca95 / Destructables - |r|cffff6317Trees|r|cffffca95,|r|cffff6317Rocks|r|cff2d52ff|n|r|cffff6317Range: |r|cffffca95XXX|n|r|cffff6317Cooldown:|r|cffffca95 XXX seconds|n|r|cffff6317Effects |n• |r|cffffca95Deals |r|cffff631750/100/150/200/250|r|cffffca95 fire DMG|r|n|cffff6317• |r|cffffca95Applies |r|cffff6317Ignite|r|cffffca95 to affected units for |r|cffff63171/2/3/4/5 |r|cffffca95seconds|r|cffffff00¹|r|n|n|cffffff00¹|r|cffff6317Ignite|n|r|cffffca95 Deals |r|cffff631710|r|cffffca95 fire DPS |r|cffff6317+5|r|cffffca95 DPSPS|r")
//! i for j=1, lvl do
//! i makechange(current,"Ncl4",j,0)
//! i makechange(current,"Ncl5",j,0)
//! i makechange(current,"Ncl6",j,"charm")
//! i makechange(current,"Ncl1",j,0)
//! i makechange(current,"aran",j,0)
//! i makechange(current,"atp1",j,"|cffffca95Flare|r - [|cffff6317Level "..j.."|r]")
//! i makechange(current,"aub1",j,"|cffffca95Deals a Burst of Fire Damage.|r|n|n|cffff6317Targets:|r|cff8b94fe |r|cffffca95None/Point/Unit/Destructible|n|r|cffff6317Acquisition:|r|cffffca95 AoE - XXX / Missile - XXX width / Single Target / Cone - XXX end / Chain Lightning - Max XXX Targets|n|r|cffff6317Affects: |r|cffffca95Units - |r|cffff6317Air|r|cffffca95,|r|cffff6317Ground|r|cffffca95 / Destructables - |r|cffff6317Trees|r|cffffca95,|r|cffff6317Rocks|r|cff2d52ff|n|r|cffff6317Range: |r|cffffca95XXX|n|r|cffff6317Cooldown:|r|cffffca95 XXX seconds|n|r|cffff6317Effects |n• |r|cffffca95Deals |r|cffff631750|r|cffffca95 fire DMG|r|n|cffff6317• |r|cffffca95Applies |r|cffff6317Ignite|r|cffffca95 to affected units for |r|cffff63171 |r|cffffca95second|r|cffffff00¹|r|n|n|cffffff00¹|r|cffff6317Ignite|n|r|cffffca95 Deals |r|cffff631710|r|cffffca95 fire DPS |r|cffff6317+5|r|cffffca95 DPSPS|r")
//! i end
//! i end
//Make Dummy Hero Caster Ability
//! i setobjecttype("abilities")
//! i function code(i)
//! i return string.format("%03d",i)
//! i end
//! i for i=1, max do
//! i createobject("ANcl","B"..code(i))
//! i makechange(current,"anam","Ability "..i)
//! i makechange(current,"abpx",0)
//! i makechange(current,"abpy",2)
//! i makechange(current,"aubx",0)
//! i makechange(current,"auby",2)
//! i makechange(current,"acat","")
//! i makechange(current,"acap","")
//! i makechange(current,"aeat","")
//! i makechange(current,"arar","ReplaceableTextures\CommandButtons\BTNDeathPact.blp")
//! i makechange(current,"atat","")
//! i makechange(current,"ata0","")
//! i makechange(current,"aher",0)
//! i makechange(current,"alev",lvl+1)
//! i makechange(current,"arac","human")
//! i makechange(current,"achd",0)
//! i makechange(current,"anam","Caster Ability "..i)
//! i for j=1, lvl+1 do
//! i makechange(current,"Ncl4",j,0)
//! i makechange(current,"Ncl5",j,0)
//! i makechange(current,"Ncl6",j,"charm")
//! i makechange(current,"Ncl1",j,0)
//! i makechange(current,"aran",j,0)
//! i if j == 1 then
//! i makechange(current,"atp1",j,"|cffff6317[Q]|r|cffffca95 Flare|r |cffffca95- [|r|cffff6317On Cooldown|r|cffffca95]|r")
//! i makechange(current,"aub1",j,"|cffffca95Ability is on cooldown and cannot be recast yet.|r")
//! i else
//! i makechange(current,"atp1",j,"|cffffca95Flare|r - [|cffff6317Level "..j-1.."|r]")
//! i makechange(current,"aub1",j,"|cffffca95Deals a Burst of Fire Damage.|r|n|n|cffff6317Targets:|r|cff8b94fe |r|cffffca95None/Point/Unit/Destructible|n|r|cffff6317Acquisition:|r|cffffca95 AoE - XXX / Missile - XXX width / Single Target / Cone - XXX end / Chain Lightning - Max XXX Targets|n|r|cffff6317Affects: |r|cffffca95Units - |r|cffff6317Air|r|cffffca95,|r|cffff6317Ground|r|cffffca95 / Destructables - |r|cffff6317Trees|r|cffffca95,|r|cffff6317Rocks|r|cff2d52ff|n|r|cffff6317Range: |r|cffffca95XXX|n|r|cffff6317Cooldown:|r|cffffca95 XXX seconds|n|r|cffff6317Effects |n• |r|cffffca95Deals |r|cffff631750|r|cffffca95 fire DMG|r|n|cffff6317• |r|cffffca95Applies |r|cffff6317Ignite|r|cffffca95 to affected units for |r|cffff63171 |r|cffffca95second|r|cffffff00¹|r|n|n|cffffff00¹|r|cffff6317Ignite|n|r|cffffca95 Deals |r|cffff631710|r|cffffca95 fire DPS |r|cffff6317+5|r|cffffca95 DPSPS|r")
//! i end
//! i end
//! i end
//Make Dummy Hero Swapper Ability
//! i setobjecttype("abilities")
//! i function code(i)
//! i return string.format("%03d",i)
//! i end
//! i for i=1, max do
//! i createobject("ANeg","C"..code(i))
//! i makechange(current,"anam","Swap Ability "..i)
//! i makechange(current,"alev",1)
//! i makechange(current,"Neg3",1,"B"..code(i)..",0UBA")
//! i makechange(current,"Neg4",1,"C"..code(i)..",BCRR")
//! i makechange(current,"Neg1",1,0)
//! i makechange(current,"Neg2",1,0)
//! i makechange(current,"Neg5",1,"")
//! i makechange(current,"Neg6",1,"")
//! i makechange(current,"aret","")
//! i makechange(current,"arut","")
//! i makechange(current,"atp1",1,"")
//! i makechange(current,"aub1",1,"")
//! i makechange(current,"arac","other")
//! i end
//! endexternalblock
[/code]