1. What are the constraints and best practice for FourCC allocation? (except for H*** for heroes)
2. Is it possible to place same ability on different UI button positions depending on unit type? (non-hero)
3. Does Leak matters in Reforged, given sufficient memory? (In other words, will incur trigger performance issues or leads to assertion failure crash?)
4. Is there some way to accelerate the modify-to-test time for Reforged map scripting?
2. Is it possible to place same ability on different UI button positions depending on unit type? (non-hero)
3. Does Leak matters in Reforged, given sufficient memory? (In other words, will incur trigger performance issues or leads to assertion failure crash?)
4. Is there some way to accelerate the modify-to-test time for Reforged map scripting?