- Joined
- Jun 3, 2004
- Messages
- 235
Let me preface this by stating that i've never played WoW, i don't own WoW, and i don't have access to the WoW model viewer. All that i know is what i've gathered from working on all the models that have been uploaded through this site-
that being said
Can anyone tell me about some of the WoW model animations- for instance- the human models (uploaded to this site) all have basically the same set of attacks and such (2 1-hand/shield, 2 2-handed close attacks, 2 punch attacks) Are there more for the human model? I mostly care about in the types of attacks, ei- is there sets of anims for dual wield or even polearm type weapons and such?
same goes for elves and undead (the orcs too, but they seem better balanced)
What WoW model's anims is Tenebis basing his Ragnar (hammer, especially) model from (i've noticed he bases some of them off of WoW models sometimes). or even for that matter, the Dark-Knight model...
Are the models directly ripped from the game and posted here simply not player models and therefore have limited animations? Or is this a decision by the "extractor" to save space? I am curious, as a modeler, to this because i'd like to avoid redundancy in my models' animation, which is tough because of the inability to swap anims. Thanks again!
that being said
Can anyone tell me about some of the WoW model animations- for instance- the human models (uploaded to this site) all have basically the same set of attacks and such (2 1-hand/shield, 2 2-handed close attacks, 2 punch attacks) Are there more for the human model? I mostly care about in the types of attacks, ei- is there sets of anims for dual wield or even polearm type weapons and such?
same goes for elves and undead (the orcs too, but they seem better balanced)
What WoW model's anims is Tenebis basing his Ragnar (hammer, especially) model from (i've noticed he bases some of them off of WoW models sometimes). or even for that matter, the Dark-Knight model...
Are the models directly ripped from the game and posted here simply not player models and therefore have limited animations? Or is this a decision by the "extractor" to save space? I am curious, as a modeler, to this because i'd like to avoid redundancy in my models' animation, which is tough because of the inability to swap anims. Thanks again!