- Joined
- Jul 22, 2015
- Messages
- 141
I already read this Thing That Leaks. But still confused me, When i testing my map with two people (with sandboxie emulator), I supposed to make player can't see damage text when area fogged, the Player 1 can't see floating text when they are on fogged as i wanted, but the problem Player 2 can see the floating text even unit are fogged. I use this trigger is what supposed to destroy player group to prevent leak. What was i wrong?
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Set DamagedForce = (All players matching ((DamageEventTarget is fogged to (Matching player)) Equal to True))
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Floating Text - Hide (Last created floating text) for DamagedForce
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Custom script: call DestroyForce(udg_DamagedForce)