- Joined
- Apr 14, 2012
- Messages
- 2,901
Hello
I am wondering how to create a quest that requires the hero to collect different items to complete.
For example, the hero takes the quest and in the quest requirement desc. it is said:
Resources Needed:
R1: 0/2
R2: 0/2
R3: 0/1
But how do I make the requirement change to, let's say when the hero acquires 1 resource, the quest description changes prior to the acquired resource. So for example if the hero acquires one R1, then the description will become:
Resources Needed:
R1: 1/2
R2: 0/2
R3: 0/1
I tried doing this using the trigger wherein the unit acquires an item, condition filters what item, then a counter is increased by 1. That integer counter will then be used as a concatenated string, but if I use concatenated strings, I can only change on line of the quest req. desc. at a time; and, if I do change the description without using concatenate strings, how will I know if the hero already collected the other resources needed?
Please help.
EDIT: Solved!
I am wondering how to create a quest that requires the hero to collect different items to complete.
For example, the hero takes the quest and in the quest requirement desc. it is said:
Resources Needed:
R1: 0/2
R2: 0/2
R3: 0/1
But how do I make the requirement change to, let's say when the hero acquires 1 resource, the quest description changes prior to the acquired resource. So for example if the hero acquires one R1, then the description will become:
Resources Needed:
R1: 1/2
R2: 0/2
R3: 0/1
I tried doing this using the trigger wherein the unit acquires an item, condition filters what item, then a counter is increased by 1. That integer counter will then be used as a concatenated string, but if I use concatenated strings, I can only change on line of the quest req. desc. at a time; and, if I do change the description without using concatenate strings, how will I know if the hero already collected the other resources needed?
Please help.
EDIT: Solved!