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You can't choose which angle you want it to face during placement. You can, however, change the direction of ALL buildings under Gameplay Constants > Building Facing Angle (degrees) > 270.00. It's the sixth option down from the top. Someone should provide extra information about this; it may be able to done with triggers. However, I have had no such success with that.
Use this function when a building enters playable map area:
JASS:
function SetImmovableUnitFacing takes unit u, real a returns nothing
call SetUnitPosition(u, GetUnitX(u), GetUnitY(u))
call SetUnitFacing(u, a)
endfunction
EDIT: It doesn't seem to work, propably due to the animation. But this works:
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