- Joined
- Feb 14, 2008
- Messages
- 289
I am making a map that revolves around making a barracks, then developing it down its techtree. choosing magic barrracks, ranged, melee.
for the sake of example lets say i make a basic barracks, evolve to "melee barracks" (footmen). and then evolve against to "mass melee". which would allow 6 footmen to be made TOTAL for that one barracks.
then i make another one and make it melee barracks so it supports 4 footmen. i know how to limit units, but i dont know how to limit depending on the structures u build. the barracks make units automatically (build type, not spawn). but how do i allow only 10 footmen for these two different kinds of barracks? and what if i get 2 "mass melee barracks" to support 16?
plz explain with triggers. if possible. if you need to go ahead and explain with script.
for the sake of example lets say i make a basic barracks, evolve to "melee barracks" (footmen). and then evolve against to "mass melee". which would allow 6 footmen to be made TOTAL for that one barracks.
then i make another one and make it melee barracks so it supports 4 footmen. i know how to limit units, but i dont know how to limit depending on the structures u build. the barracks make units automatically (build type, not spawn). but how do i allow only 10 footmen for these two different kinds of barracks? and what if i get 2 "mass melee barracks" to support 16?
plz explain with triggers. if possible. if you need to go ahead and explain with script.
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