- Joined
- Jan 17, 2009
- Messages
- 10
i was wondering that when you do something like
Pick every unit in Group and do [actions]
Set Point = Position of picked unit
Create a special effect at Point using *whatever*
Destroy last created special effect
Custom script: call RemoveLocation(udg_Point)
Will these leak?
I was thinking about the "destroy last created special effect" as to destroying only 1 of the effects out of all the created effects for each point.
Do i have to set the effect into a variable or like use integer A with arrays for variables to destroy all the effects?
Pick every unit in Group and do [actions]
Set Point = Position of picked unit
Create a special effect at Point using *whatever*
Destroy last created special effect
Custom script: call RemoveLocation(udg_Point)
Will these leak?
I was thinking about the "destroy last created special effect" as to destroying only 1 of the effects out of all the created effects for each point.
Do i have to set the effect into a variable or like use integer A with arrays for variables to destroy all the effects?