Question about special effects leak

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chaoxfatesealers

C

chaoxfatesealers

i was wondering that when you do something like

Pick every unit in Group and do [actions]
Set Point = Position of picked unit
Create a special effect at Point using *whatever*
Destroy last created special effect
Custom script: call RemoveLocation(udg_Point)

Will these leak?
I was thinking about the "destroy last created special effect" as to destroying only 1 of the effects out of all the created effects for each point.

Do i have to set the effect into a variable or like use integer A with arrays for variables to destroy all the effects?
 
whats better and more leakless?

1) create a special effect
destroy last created special effect
2) create a special effect
set effect = last created special effect
destroy effect
 
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