- Joined
- Apr 10, 2006
- Messages
- 9
ok so heres the story:
I'm making a RPG with level 100 heroes. However im making it so that its really hard and all, and all the units are custom and throughout the RPG they get increasingly harder (eg 12000 health 400 damage) etc.
Is it 'point value'in the unit editor to determin how much exp you're hero gets when it dies?
My second question is aboout the options under gameplay constants.
For level 100 heroes i want to make it too get harder and harder to level (but not too hard)
-from about level 1-10 its very fast
-level 10-30 moderate
-30-60 getting abit slower
-60-90 slow
-90-1100 takes HOURS
So if you see what im getting at i just want to know what to type in in the hero exp gain range, and the creep reduction table so i get this effect of leveling. (correspondong with whatever exp value i give my creeps)
Thankyou ever so much if you can help
I'm making a RPG with level 100 heroes. However im making it so that its really hard and all, and all the units are custom and throughout the RPG they get increasingly harder (eg 12000 health 400 damage) etc.
Is it 'point value'in the unit editor to determin how much exp you're hero gets when it dies?
My second question is aboout the options under gameplay constants.
For level 100 heroes i want to make it too get harder and harder to level (but not too hard)
-from about level 1-10 its very fast
-level 10-30 moderate
-30-60 getting abit slower
-60-90 slow
-90-1100 takes HOURS
So if you see what im getting at i just want to know what to type in in the hero exp gain range, and the creep reduction table so i get this effect of leveling. (correspondong with whatever exp value i give my creeps)
Thankyou ever so much if you can help