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Question about: Game - (Text) action

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Level 5
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Jul 18, 2010
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159
I've got idea you can make trigger that use chat string with command + player's number + message , but it's useless couse u can send him priv and if you want to make it by chat message like in my idea you must write it on chat and it will be visible to others ;/

If you want i can make trigger that will works like that but i think Private Messages are better ;P
 
Level 12
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Private messages don't work for game messages, MooNek. If I understand, anyway. Private Messages are an in-game thing, and not... yeah.
 
Level 12
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Tiche3.

I severely doubt your request is possible. Due to the nature of Floating texts, I think the only way to make it do what you want is to find a different engine. Just send a message to a specific player, cause you can't use Floating Texts to do that.
 
Level 6
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Tiche3.

I severely doubt your request is possible. Due to the nature of Floating texts, I think the only way to make it do what you want is to find a different engine. Just send a message to a specific player, cause you can't use Floating Texts to do that.

Are you serious?

Simply use this function:
  • Floating Texts
    • Events
    • Conditions
    • Actions
      • Floating Text - Show (Last created floating text) for (All players)
      • Floating Text - Show (Last created floating text) for Player Group - Player 1 (Red)
      • Floating Text - Show (Last created floating text) for Player Group - Player 2 (Blue)
      • Floating Text - Hide (Last created floating text) for (All players)
      • Floating Text - Hide (Last created floating text) for Player Group - Player 1 (Red)
      • Floating Text - Hide (Last created floating text) for Player Group - Player 2 (Blue)
  • etc.
 
Level 12
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Are you serious?

Simply use this function

If that works, then, awesome. I didn't actually check it out, cause I didn't think it was possible because of the nature of floating text. If I'm wrong, then I'm wrong, and you fixed the problem, so then hurray! Problem solved. :)
 
Level 6
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If that works, then, awesome. I didn't actually check it out, cause I didn't think it was possible because of the nature of floating text. If I'm wrong, then I'm wrong, and you fixed the problem, so then hurray! Problem solved. :)

You are wrong, but this incident could have easily been avoided.

Now, you say that you didn't think it was possible to do it, whereas in your other post you clearly said that it was not possible to do so, with utmost certainty.

My point being, next time, check before you affirm something that you don't know and mislead people. Only takes a minute and saves a whole lotta trouble.
 
Level 12
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Don't talk to people like that.

You never know who's crazy on the other side of the screen.
 
Level 6
Joined
Nov 12, 2007
Messages
134
Don't talk to people like that.

Don't talk to people like what? My comment to you was simply a suggestion about how you could contribute better next time. Whether you take it or not doesn't concern me. If you choose to ignore it, then it's fine by me.

You never know who's crazy on the other side of the screen.

Now what is this supposed to mean? Are you threatening me?
 
Level 7
Joined
Oct 26, 2005
Messages
190
As I know you're referring to Game - Text and not Floating Text, right?

If that's the case, you can by changing (All players) to (All players matching condition)

So if the trigger meets a condition, you can send the message with the function Player - Player Comparison

An example if unit meets condition: All players matching (Matching Player) Equal to (Owner of (Triggering Unit))
Or for a player condition: All players matching (Matching Player) Equal to (Triggering Player)
These two are basic, you may learn others from these in my opinion.

Hope I helped
 
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