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Question about Banish

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Mar 17, 2012
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It multiplies the damage from magic and spell by the constant used in "Gameplay Constants". By default I think its 44%.
So, if a spell that deals 200 spell damage is cast on a unit with Banish, it will deal 288 damage instead.

It is 66% default! Spell that deals 3000 will deal 4980. :grin:
I was trying to change it in gamplay constants, but "spells" field makes no effect on it... but when you set "siege" and "chaos" it works as you wish...

I think it is some bug like Poison ability has.

In object editor Data - Attack speed factor reduces movement and Data - Movement speed data reduces attack speed
 
Level 10
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Mar 17, 2012
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@ZiGOR
Pugna's Decrepify in DotA have different ethereal values.Or am i just blind to see.

Decrepify.jpg

v6.77b
 
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