[Question] 1.30+ CASC, how to modify mpq?

Status
Not open for further replies.
there any tutorial for this one, like importing? been googling for tutorial bout it.


sorry it sounds me wanting to be spoonfed but, id like to know where to's and how to's i can start there that'd be great

file checking:
bunch of file types im unfamiliar of.. and batch file closes immediately (i was hoping a batchfile compiles but im still figuring out how do i make use of casclib for importing mpq files)
 
Last edited:
there any tutorial for this one, like importing? been googling for tutorial bout it.


sorry it sounds me wanting to be spoonfed but, id like to know where to's and how to's i can start there that'd be great

file checking:
bunch of file types im unfamiliar of.. and batch file closes immediately (i was hoping a batchfile compiles but im still figuring out how do i make use of casclib for importing mpq files)

Can you please be clear in what exactly you're trying to accomplish?

Are you trying to just extract the contents of the CASC archive in WC3? If so, then use CascView. It works fine.

Are you trying to modify WC3's CASC archive? If so, I don't think there are any tools out there that can reliably modify CASC archives.

What is your end goal?
 
Can you please be clear in what exactly you're trying to accomplish?

Are you trying to just extract the contents of the CASC archive in WC3? If so, then use CascView. It works fine.

Are you trying to modify WC3's CASC archive? If so, I don't think there are any tools out there that can reliably modify CASC archives.

What is your end goal?



planning to import models in its mpq
 
planning to import models in its mpq

WC3 doesn't use .mpqs anymore for it's own data, only for maps, and you shouldn't try to modify the CASC archive for a variety of reasons.

If you want to overlay additional content on top of the engine, such as for a full-conversion mod, then starting from patch 1.31 you'll be able to use a directory with a `.w3mod` suffix in the game folder to "overlay" data onto the engine.
upload_2019-5-19_7-44-18.png
 
WC3 doesn't use .mpqs anymore for it's own data, only for maps, and you shouldn't try to modify the CASC archive for a variety of reasons.

If you want to overlay additional content on top of the engine, such as for a full-conversion mod, then starting from patch 1.31 you'll be able to use a directory with a `.w3mod` suffix in the game folder to "overlay" data onto the engine.
View attachment 323244

i was playing with a mod in 1.30.4 and now that i updated i tried your prefix and did nothing, the mod doesnt do anything now :/
 
Status
Not open for further replies.
Back
Top