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Quest

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Level 14
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Well creating quests is quite basic stuff. Tell me what kind of quest you want to create, I'll give you a head start.

If you read the entire tutorial you will be abled to understand how it works. It's not that hard...
Just skip the parts you already know.
 
Level 14
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have you played Guild of hyppos?

No, please tell me what kind of quest you want...
And also: is it really a quest that you want or do you just want a custom victory condition for your map?

When we're talking about quests I guess you want to make an RPG of some kind..
 
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Would you mind telling me what quest you want to make? I think we're going off-topic in your own topic xD

I know >.<
i want to make a quest like example
  • Events
  • Unit-A unit comes within 200.00 of Example NPC
  • Conditions
  • ((Trigiring unit)is A Hero) Equal to True
  • Actions
  • -Now this part i get confused-
  • Special Effect - Create a special effect attached to the overhead of Example NPC <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
  • -Should i put this?-
  • -Or what should i put here?-
 
Level 14
Joined
Apr 20, 2009
Messages
1,543
I know >.<
i want to make a quest like example
  • Events
  • Unit-A unit comes within 200.00 of Example NPC
  • Conditions
  • ((Trigiring unit)is A Hero) Equal to True
  • Actions
  • -Now this part i get confused-
  • Special Effect - Create a special effect attached to the overhead of Example NPC <gen> using Abilities\Spells\Other\TalkToMe\TalkToMe.mdl
  • -Should i put this?-
  • -Or what should i put here?-
Okay... I'm just going to copy and paste some things from the tutorial here:

Quest - Create Quest
Create a variable with the type Quest.
Create the action, "Set Variable" and set the newly created variable to the last created quest.
Quest - Create Quest Requirement (requirement for the quest, set a description)

To update the quest:
Update the quest message: Quest - Display to Player Group - Player 1 (Red) the Quest Update message: Some random quest description here...
(make it for owner of triggering unit instead)

Now all you have to do is create a second trigger for the complete condition. For example create a trigger that when a unit dies and is equal to the unit that you need to kill for the quest, just use this:

Quest - Display to Player Group - Player 1 (Red) the Quest Completed message: |cffffcc00QUEST COM
Quest - Mark Your_quest_variable as Completed
yet again change it to owner of triggering unit...

Now was that so hard :p? It's all in the tutorial... xD Just follow steps 1-8

sry to b a dick about it, having a hard day... >.>
If your having problems creating the trigger, tell me ;)

b.t.w. you might want to set the special effect on the unit's head before you come within his range, and remove it when you come within his range and then start all the quests... I think that's how it's supposed to work right? Or maybe something like: put a question marker on top of his head, when the unit comes in range remove the question marker and recieve the quest, when the quest is completed add the exclamation marker, when the unit comes in range recieve the reward and remove the exclamation marker?
 
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