- Joined
- Oct 4, 2011
- Messages
- 226
Hello ladies and gentlemen I've been up late tonight crafting my new ability. I'm having some trouble. My trigger seems to only create 8 fire spikes instead of what should be 10. I've added in a visible text to display how many spikes were created. Testmap and triggers below. THANKS!
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Pyroline
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Events
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Unit - A unit Begins casting an ability
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Conditions
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(Ability being cast) Equal to Pyroline (Blazing Fiend)
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Actions
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Set PL01_CasterUnit = (Triggering unit)
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Set PL01_CasterPoint = (Position of (Triggering unit))
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Unit Group - Add PL01_CasterUnit to PL01_CasterGroup
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Target unit of ability being cast) Equal to No unit
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Then - Actions
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Set PL01_TargetPoint = (Target point of ability being cast)
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Else - Actions
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Set PL01_TargetPoint = (Position of (Target unit of ability being cast))
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Set PL01_DirectionAngle = (Angle from PL01_CasterPoint to PL01_TargetPoint)
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Custom script: set udg_PL01_IDInteger = GetHandleId(udg_PL01_CasterUnit)
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Hashtable - Save 1.00 as (Key duration) of PL01_IDInteger in PL01_HashTable
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Hashtable - Save PL01_DirectionAngle as (Key direction) of PL01_IDInteger in PL01_HashTable
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Hashtable - Save 75.00 as (Key offset) of PL01_IDInteger in PL01_HashTable
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Hashtable - Save 0.10 as (Key interval) of PL01_IDInteger in PL01_HashTable
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Hashtable - Save Handle Of(PL01_CasterPoint offset by 75.00 towards PL01_DirectionAngle degrees) as (Key loc) of PL01_IDInteger in PL01_HashTable
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Hashtable - Save Handle Of(Owner of PL01_CasterUnit) as (Key player) of PL01_IDInteger in PL01_HashTable
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Pyroline timer <gen> is on) Equal to False
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Then - Actions
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Trigger - Turn on Pyroline timer <gen>
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Else - Actions
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Pyroline timer
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Events
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Time - Every 0.02 seconds of game time
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Conditions
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in PL01_CasterGroup) Greater than 0
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Then - Actions
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Unit Group - Pick every unit in PL01_CasterGroup and do (Actions)
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Loop - Actions
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Set PL01_TempUnit = (Picked unit)
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Custom script: set udg_PL01_IDInteger = GetHandleId(udg_PL01_TempUnit)
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Set PL01_TempReal = (Load (Key duration) of PL01_IDInteger from PL01_HashTable)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PL01_TempReal Greater than 0.00
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Then - Actions
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Hashtable - Save (PL01_TempReal - 0.02) as (Key duration) of PL01_IDInteger in PL01_HashTable
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Set PL01_IntervalReal = (Load (Key interval) of PL01_IDInteger from PL01_HashTable)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PL01_IntervalReal Greater than 0.00
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Then - Actions
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Hashtable - Save (PL01_IntervalReal - 0.02) as (Key interval) of PL01_IDInteger in PL01_HashTable
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Else - Actions
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Hashtable - Save 0.10 as (Key interval) of PL01_IDInteger in PL01_HashTable
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Set PL01_LineTempPoint = (Load (Key loc) of PL01_IDInteger in PL01_HashTable)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PL01_FoundTargetUnit Equal to No unit
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Then - Actions
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Set PL01_TargetsGroup = (Units within 125.00 of PL01_LineTempPoint matching ((((Matching unit) is A structure) Equal to False) and ((((Matching unit) is Magic Immune) Equal to False) and ((((Matching unit) is alive) Equal to True) and ((((Matching unit) belongs to an ally of (Load (
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Number of units in PL01_TargetsGroup) Greater than 0
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Then - Actions
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Unit Group - Pick every unit in PL01_TargetsGroup and do (Set PL01_FoundTargetUnit = (Picked unit))
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Unit Group - Remove all units from PL01_TargetsGroup
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Else - Actions
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Else - Actions
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Unit Group - Remove all units from PL01_TargetsGroup
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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PL01_FoundTargetUnit Equal to No unit
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Then - Actions
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Hashtable - Save Handle Of(PL01_LineTempPoint offset by 75.00 towards (Load (Key direction) of PL01_IDInteger from PL01_HashTable) degrees) as (Key loc) of PL01_IDInteger in PL01_HashTable
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Unit - Create 1 Trapfire (Test) for (Load (Key player) of PL01_IDInteger in PL01_HashTable) at PL01_LineTempPoint facing (Load (Key direction) of PL01_IDInteger from PL01_HashTable) degrees
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Floating Text - Create floating text that reads |cffff11cc{X}|r at PL01_LineTempPoint with Z offset 20.00, using font size 12.00, color (100.00%, 100.00%, 100.00%), and 0.00% transparency
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Floating Text - Change (Last created floating text): Disable permanence
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Floating Text - Change the lifespan of (Last created floating text) to 4.00 seconds
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Custom script: call RemoveLocation(udg_PL01_LineTempPoint)
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Else - Actions
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Custom script: call RemoveLocation(udg_PL01_LineTempPoint)
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Unit - Create 1 Trapfire (Test) for (Load (Key player) of PL01_IDInteger in PL01_HashTable) at PL01_LineTempPoint facing (Load (Key direction) of PL01_IDInteger from PL01_HashTable) degrees
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Hashtable - Save ((Life of PL01_TempUnit) x 0.15) as (Key damage) of PL01_IDInteger in PL01_HashTable
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Unit - Cause PL01_TempUnit to damage PL01_FoundTargetUnit, dealing (Load (Key damage) of PL01_IDInteger from PL01_HashTable) damage of attack type Spells and damage type Fire
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Set PL01_TempPoint = (Position of PL01_FoundTargetUnit)
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Unit - Move PL01_TempUnit instantly to (PL01_TempPoint offset by 135.00 towards ((Load (Key direction) of PL01_IDInteger from PL01_HashTable) - 180.00) degrees), facing (Load (Key direction) of PL01_IDInteger from PL01_HashTable) degrees
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Camera - Pan camera for (Load (Key player) of PL01_IDInteger in PL01_HashTable) to (Position of PL01_TempUnit) over 0.00 seconds
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Custom script: set udg_PL01_FoundTargetUnit = (null)
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Custom script: call RemoveLocation(udg_PL01_TempPoint)
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Hashtable - Save 0.00 as (Key duration) of PL01_IDInteger in PL01_HashTable
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Else - Actions
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Unit Group - Remove PL01_TempUnit from PL01_CasterGroup
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Hashtable - Clear all child hashtables of child PL01_IDInteger in PL01_HashTable
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Else - Actions
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Trigger - Turn off (This trigger)
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