• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Pyrite's Commando Wars

Status
Not open for further replies.
Level 5
Joined
Jan 4, 2006
Messages
139
I have no screen shots for this yet. But:

In a nutshell Commando Wars will be a b.net multiplayer game based on the C & C series. Custom skins, icons and money gathering will be evident. Orks and Humans (with possibly an elf race and maybe undead) will duke it out using many technologies unheard of in the world of Warcraft 3. Rush the enemy with the speedy apc to attack vital structures, or go full bore with an assortment of tanks and other vehicles. Heroes will play a role much like WC3 heroes already do...but with plenty of custom spells and skins.
I haven't developed a tech tree as yet for either team so units arn't final, and is basically in the planning process although I will begin terrain making.
In the making is the current cash harvesting method based on Tiberium, except it is giving me a hard time :(

I hope to keep you further updated but I thought I'd throw this out at you all to see some opinions :)
 
Level 5
Joined
Mar 11, 2006
Messages
195
For the tiberium maybe it is an idea to make trees which are walkable and have a 'tiberium' model, dont know if it is possible though.

But the project sounds good. Good luck with it.
 
Level 5
Joined
Jan 4, 2006
Messages
139
hehe i have got the basic concept and i used the rock chunks model, but i cannot make a trigger that stops overflow (see "trigger help" thread in the modding section) Ralle tried to help, other friends have tried but it is annoying to say the least :?
 
Status
Not open for further replies.
Top