- Joined
- May 9, 2014
- Messages
- 1,823
Spell Review:
Notes:
- The spell is not multi-instanceable. This means that multiple units cannot cast the spell at the same time, as it might bug out. (Multi-instanceability is required for a spell submitted here.)
- In trigger PR3, a wait action has been spotted. This can cause clients to desync (as invoking a wait action is asynchronous). The wait action must be omitted from the trigger.
- In trigger PR2, a direct trigger execute to PR3 would suffice, instead of having to rely on a real event. (The real event in this case creates unnecessary overhead)
- In addition, it appears that the spell leaks a group handle in the if-then statement.
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
-
(PurgingRay_Target is in (Units within 700.00 of PurgingRay_TempLoc01)) Equal to True
-
-
-
- In most cases, the location handles
PurgingRay__TempLoc00
andPurgingRay__TempLoc01
are not cleaned up. This can be optimized by addingRemoveLocation
at the appropriate section/s.
- In addition, it appears that the spell leaks a group handle in the if-then statement.
- Configurability of the spell would be greatly appreciated. Such configurable variables are the following:
- Damage type
- Attack type
- Intelligence point percentage
- Damage delay
- Link distance
Suggestions:
- Try adding an effect to the target when the link breaks. (This can make the spell appear a bit more pleasing to the eye).
Status:
- Awaiting Update
Last edited: