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Pulling Enemy units

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Level 7
Joined
Nov 13, 2006
Messages
243
No but you can use an aoe spell and make the units afected by the spell to instantly move to the casting unit's position

Ex:

Events a unit starts the effect of an ability
Conditions Ability beying cast equal to Blizzard Dummy Spell
Actions Pick every unit in area of the ability beying cast and move to casting unit
 
Level 11
Joined
Feb 14, 2009
Messages
884
  • Vacuum ability
    • Events
      • Unit - A unit Begins casting an ability
    • Conditions
      • (Ability being cast) Equal to <your ability>
    • Actions
      • Set TargUnit = (Target unit of ability being cast)
      • Set CastingUnit = (Position of (Casting unit))
      • Unit - Move TargUnit instantly to CastingUnit
      • Unit - Cause (Casting unit) to damage TargUnit, dealing 100.00 damage of attack type Spells and damage type Normal
      • Custom script: call RemoveLocation(udg_CastingUnit)
There ye go :)
 
Level 11
Joined
Feb 14, 2009
Messages
884
Then people can immediately move their units again. That's not good solution. And yes, there actually is such a spell. It's called Black Hole and it's uploaded here on the Hive.

He said that he would like units to be pulled, not stunned or anything else. And I was referring to normal W3 spells :)
 
Level 18
Joined
Aug 23, 2008
Messages
2,319
Don't ever mention DotA spells, because they always cause trouble. If you use that to solve this problem, you'll be posting 10 new problems the next 2 days. Never try to make spells that you saw in DotA. It's always going to turn out in crap. Simply use the Black Hole spell or Kercyn's suggestion (whichever you prefer) and leave it with that.
 
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