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Pull means the target will be push toward ur position right?
If that's what u want, I have the trigger for u: (Note, u must use the Unit Indexer to make this spell works well).
Chaos Rift
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Chaos Rift
Actions
Unit Group - Add (Triggering unit) to CR_UnitGroup
Set CR_CV = (Custom value of (Triggering unit))
Set CR_Caster[CR_CV] = (Triggering unit)
Set CR_CasterPos[CR_CV] = (Position of (Triggering unit))
Set CR_Angle[CR_CV] = (Facing of (Triggering unit))
Set CR_MovePos[CR_CV] = (CR_CasterPos[CR_CV] offset by 50.00 towards CR_Angle[CR_CV] degrees)
Set CR_Target[CR_CV] = (Target unit of ability being cast)
Set CR_TargetPos[CR_CV] = (Position of CR_Target[CR_CV])
Unit Group - Remove (Picked unit) from CR_UnitGroup
The above triggers will work for this pulling spell: Cast on 1 target, the target will be pull to the point that is in front of ur position and will face u. However, the caster will be pause (to avoid using trick to make the game more balance) until the target is moved to the move point.
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