Dismiss Notice
60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Prospero

Discussion in 'Unity 3D' started by Screamernail, Jul 13, 2017.

  1. I'm trying to force myself to make unofficial fan game of Valve's cancelled Prospero game!


    What i'm planing on doing is making it a my-style and Valve-style mixed point and click adventure game. It's going to be drawn on the MyPaint drawing program and i'll add extra main characters. Fairly little is known about the actual product so i might take inspiration from Half-Life.


    It's going to be a 3ds game. I am going to release it as a free and try to make it work for everybody.


    I haven't made that much progress on it (Yet) so it might take time. But if i might ask, can i release it with a part of it's story made and then release the whole story in a update?
     
  2. GhostWolf

    GhostWolf

    Joined:
    Jul 29, 2007
    Messages:
    4,952
    Resources:
    2
    Tools:
    1
    Tutorials:
    1
    Resources:
    2
    It requires adding a single word to the title, a very magical and forgotten word, called "demo".
     
  3. So i can't release the game half baked without it being a demo?
    I'm just a single developer. Prospero is going to be HappySoft's (My company name) first game and i want to make it playable the fastest i can before i lose interest.
     
  4. GhostWolf

    GhostWolf

    Joined:
    Jul 29, 2007
    Messages:
    4,952
    Resources:
    2
    Tools:
    1
    Tutorials:
    1
    Resources:
    2
    You can do whatever you want. Most games today come out half-baked, however missing most of the story, which is what I assume you mean, can result in one of the following extremes:
    1) It's the most amazing game ever, and people will drool over the idea of playing the full version in the future, or more likely...
    2) People see a half-baked game and think it's just another bad half-baked game on the market.

    Now, what you describe, getting something small that runs the fastest first, that's quite the definition of a demo, which sadly companies no longer release nowadays.
    You get something that ideally shows many of the types of situations that you'd encounter in the game (some enemies, player abilities, gear, whatever), and then both you and also other people can decide based on that if it's an actual good concept, and if you should work on it more, and if they should be excited about you working on it more.
     
  5. Now that i think about it i should make a demonstration first.

    Expect some details about the game here. Or if the Thread gets closed down then i'll make a new one. (The course of the Hive)
     
  6. Cuore

    Cuore

    Joined:
    Mar 11, 2017
    Messages:
    589
    Resources:
    8
    Models:
    8
    Resources:
    8
    Prospero is copyrighted to the heirs of W. Shakespeare.
     
  7. ):
     
  8. Cuore

    Cuore

    Joined:
    Mar 11, 2017
    Messages:
    589
    Resources:
    8
    Models:
    8
    Resources:
    8
  9. What? Is the reason Valve never made Prospero is because of copyRights?
     
  10. Cuore

    Cuore

    Joined:
    Mar 11, 2017
    Messages:
    589
    Resources:
    8
    Models:
    8
    Resources:
    8
    No my friend it's just a bad joke of mine. UK has a long copyright coverage but God willing it doesn't yet extend to Shakespeare's times :D