Chaosy
Tutorial Reviewer
- Joined
- Jun 9, 2011
- Messages
- 13,239
Hello.
I was playing around with creating a taunt system yesterday and I was fairly successful.
The system picks all targets within X of a unit of choice and force them to attack it. However, the issue came when I wanted to prevent a user to issue the units from moving away or canceling the attack.
Are there any workarounds?
edit: Changing unit owner is not an option, no need to mention it.
I was playing around with creating a taunt system yesterday and I was fairly successful.
The system picks all targets within X of a unit of choice and force them to attack it. However, the issue came when I wanted to prevent a user to issue the units from moving away or canceling the attack.
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Untitled Trigger 002
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Events
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Unit - A unit Is issued an order targeting an object
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Unit - A unit Is issued an order targeting a point
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Unit - A unit Is issued an order with no target
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Conditions
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void Equal to False
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Actions
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Custom script: local unit udg_u = LoadUnitHandle(hash, GetHandleId(GetTriggerUnit()), 2)
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Custom script: if udg_u != null then
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Set void = True
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Unit - Order (Triggering unit) to Attack u
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Set void = False
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Custom script: endif
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Are there any workarounds?
edit: Changing unit owner is not an option, no need to mention it.
Last edited: