• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Projectile Launch Coordinates for this model

Status
Not open for further replies.

Dr Super Good

Spell Reviewer
Level 64
Joined
Jan 18, 2005
Messages
27,201
One should be able to measure it from a model editor as I think WC3 models are scaled 1:1 with WC3 in game units.

A rather clumsy way, but more scientific than guessing, is to place the unit at scale 1 with fly height 0 in the editor and measure where the visual weapon is located using the in game grid. This approach should allow one to get good values on the first try, with maybe only a few tests needed to align them perfectly.

In WorldEdit, each big grid is 512*512, the standard grids are 128*128 (1 tile squared) and the small grids are 32*32.
 
Status
Not open for further replies.
Top