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Project Page [READ FIRST]

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Shar Dundred

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Arkain Industries presents...



arkain_2020_x200-png.369838


A Campaign Series made by Shar Dundred and Kasrkin




Campaign Info

Legends of Arkain is a singleplayer campaign series focusing on RTS elements with various factions waging war on each other. It is up to you, the player, to choose your side. Step forth! The great nations and personalities of Arkain await you.
Make your choice, for only those, who win the war, will write the history.

Features
- Different storylines/campaign series
Take control of one of the powerful factions, the proud Humans of the Empire and the Kingdoms, the plundering and strong Orc Clans or the mysterious Undead Nexus and their endless army of the dead, and face the demonic invasion as well as other struggles that await you.
- New units
Command units, you already know, as well as completely new units with new upgrades and abilities.
- Decide the fate of Arkain
At some points of the campaigns, you'll have the opportunity to decide things, that affect the storyline, characters and sometimes even the chapters you play or how you have to play them. By doing or, well, not doing certain side quests, you can also affect the campaign.
- Lead your armies
Recruit your armies, gather your allies and heroes and lead them to battle. It is up to you to find the best strategy to deal with your enemies.
- Three difficulties
You can play the campaign in either easy, normal or hard difficulty, just like in the original WC3 campaigns. It will impact on the AI difficulty and scripting as well as other minor changes.
In easy version, for example, the AI won't rebuild lost buildings.

- Full Jass AI
In this campaign series, every single AI is written in Jass instead of being created with the AI editor. This makes the AI more intelligent.
- Universal hotkeys
Full use of QWER for all abilities.
Has yet to be fully implemented for the First Books, they use QWER for heroes only currently.

- Race Mechanics
Every available race has its own unique race mechanic to improve gameplay - and, in some cases, to add new ways influencing the story.
 
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