project needs help so plz help !!!!

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:infl_thumbs_up:allright , at the moment I am working on a futuristic map , in which you use any sort of futhuristic things but however I ran in some problems . my shps need to receive hardpoints which symbolise his functions such as laser batteries and generators , but I haven't been able to do such a thing, I have no idea how to fix that . also my terrain is bad as well , 'cos it is normal terrain and I need a galaxie-like terrain .

the map features 4 groups which consist of 3 players each, and they have to destroy the enemy spacestations.
these are the following units I have already made
-raptor (harvester)
-V-wing (fighter)
-assault ship (capital ship)
-raider (fighter)
-suicide fighter (fighter sort of)
-pegasus (capital ship)
-the sorveigner (capital ship)
abilities
-mana shield
-tractor beam (keep an thing in place)
resources
-diamants -- this you harvest
-pilots -- these you get over time
-energy -- the food role
hero's
none yet >.<

plz react
and if you know any original ideas or anything else leave a comment , and or if you think if the map is rubbish say what needs to be changed.
 
i think he means hard points as in destroyable spots on a ship. they would be made by creating units that move with the ship. the units would be turrets/shield genrators/tractor beams ect. they would serve as the ships weapons. however i suppose it would be difficult making all those units stay in the same position on the ship as it is moving/turning ect.
 
hmm , what do you mean with an hit chance system . some sort of evasion or so?
and does any1 now good units to be placed in the map ?
 
for good units in the map just look for "ships" in the models section of this site.

for the chance system just everytime a ship is attacked make it a chance to have negative effects on the ship. attack damage loss, armor loss, speed loss, loseing hp over time, ect.
 
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