
├ Hello, everyone!
I am pleased to present you "Martial Hunters". It is a project founded by me and a friend (Torak).
├ Pre-Note
├ First, please correct me if this is the wrong forum. I don't see any one except
Video Games and Computer Tech, and I think Video Games suit this more since
it's a video game...
├ Next, I know that :
├ Making a video game is long.
├ Making an MMORPG is even longer.
├ This actually takes skill. I do not state that I am overly skilled, but I am enough skilled, I and the other coder in the team (Yet we're only two, though I've yet to work with him...).
├ C++ Is not a language for beginners and is hard to master.
├ Irrlicht Engine is not a game engine but a 3D rendering engine, but I'm used to it more than I'm used to OGRE (Which is a rendering engine too... Oh wait! What am I saying?)
├ What is Martial Hunters?
├ Martial Hunters (MH) is a (MMO)RPG project, started 2 weeks ago.
It follows the Martial arts, chinese ways, etc. hence the name MARTIAL Hunters.
├ It is developed by :
Wolf Corp. : A team of coders, that includes myself, Blaster (Not in the project, could be), and SGT-Fatality. Plus others that are not listed here since not in the project.
├ It is designed by :
Torak Design : A team of graphists, modelers, created by Torak, that does everything graphic in the game (UI, meshes, etc.)
├ Classes?
├ MH will have four (4) classes (Only one gender at the moment) :
Monks :
Thanks to their physical-magical balance, Monks have the capability to deal relatively high damage while having enough defence. Their pitfall is that they have low health.
Warriors :
These ones are a little slow, deal not very high damage, but have health more than any other class. Good at defending their allies.
Ninjas (YARR!) :
Agile and Fast fighters, they will dissimulate and surprise their foes, backstabbing them. They do not have good defence, if spotted, they die easily due to the lack of this one.
Mages :
Sages of extreme intelligence, they can support their allies with greatly helping spells, or devastate their enemies with shattering rituals.
Thanks to their physical-magical balance, Monks have the capability to deal relatively high damage while having enough defence. Their pitfall is that they have low health.
Warriors :
These ones are a little slow, deal not very high damage, but have health more than any other class. Good at defending their allies.
Ninjas (YARR!) :
Agile and Fast fighters, they will dissimulate and surprise their foes, backstabbing them. They do not have good defence, if spotted, they die easily due to the lack of this one.
Mages :
Sages of extreme intelligence, they can support their allies with greatly helping spells, or devastate their enemies with shattering rituals.
├ Weapons?
├ The weapons are organized depending on classes :
Monks :
Can use Gauntlets, Staffs, and Maces.
Warriors :
Can use Sabers, Lances, and Axes.
Ninjas :
Can use Sabers, Daggers, and Bows.
Mages :
Can use Gauntlets, Staffs and (Warlock) Rods.
├ Some screenshots?
Have at thee!
First menu (Play, etc.) in VB.Net (Other exe.) :

Menu finished :

├ We've yet to finish the Character Creation, to make a screenshot of it. I'm still optimizing and fixing the bugs encountered, and then you'll have a screenshot.
├ Want to Join?
├ The Torak Design team absolutely needs modelers. Please w/e add "herian86" to Skype (If you have one), or P.M. me to discuss it. You may also leave a V.M (Visitor Message) on my profile.
├ The Torak Design team also needs one (1) graphically awesome guy. (Yeah, a graphist.)
Yours,
~Wolfae! - Wolf Corp. Coderz