- Joined
- Feb 4, 2009
- Messages
- 3,174
i have this idea for a long time already, and eventually trying to give it form, but was lost in previous HDD's.
this scheme explains it:
basically, i want to create a live ecosystem in a wc3 map. every animal has its own variables similar to those the players have. indicating hunger, eventual diseases (which may affect their meat), cold, partnership with other animal, he hunts for preys, he runs from predators. that sums it up.
(plants should have some variables as well)
maybe let the player play as an animal if he wants. and everytime he dies he might re-encarnate as something else.
time should be accelerated as well, so we have spring, summer, fall, winter. maybe even the moons can be simulated. they affect fishing, for instance.
the complexity might grow, but the parameter is: going user-friendly as it goes closer to the reality.
that's it. :]
this scheme explains it:
basically, i want to create a live ecosystem in a wc3 map. every animal has its own variables similar to those the players have. indicating hunger, eventual diseases (which may affect their meat), cold, partnership with other animal, he hunts for preys, he runs from predators. that sums it up.
(plants should have some variables as well)
maybe let the player play as an animal if he wants. and everytime he dies he might re-encarnate as something else.
time should be accelerated as well, so we have spring, summer, fall, winter. maybe even the moons can be simulated. they affect fishing, for instance.
the complexity might grow, but the parameter is: going user-friendly as it goes closer to the reality.
that's it. :]