• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.

Project Blackstone / "Vengeance" Trailer / SCII Patch 2.0.5 / HP "Blades 'N Gore II"

Status
Not open for further replies.
Project Blackstone

"With the future of the Swarm uncertain, Arcturus Mengsk has seized this opportunity to bolster his Dominion forces.
He has gathered a seasoned team of scientists—the best terran minds in the Koprulu sector—to unravel the secrets of the savage zerg and the enigmatic protoss.
Because in this brutal corner of the galaxy, the human race is going to need every chance it can get."


> A very interesting website for Starcraft Lore enthusiasts.
Project Blackstone

Vengeance Trailer


Patch 2.0.5

  • Global Play now available! (Switch servers at any time)
BUG FIXES

  • General
    • StarCraft II will no longer download upcoming patch data while the game is running.
    • Fixed an issue where players would be unable to change their language if patch data was not 100% downloaded via the game launcher.
    • Fixed several issues causing the game to turn unresponsive when pausing and leaving the game in various states.
    • Fixed an issue that would cause the game to run low on video memory.
    • Fixed a desync that could occur between Mac and PC if an AI was scouted with a cloaked unit.
    • Fixed a crash that could occur in rare situations when force-quitting StarCraft II.
    • Fixed a number of crashes that could occur when viewing and rewinding replays.
    • Fixed an issue where players could not hear voice chat when using the FMod provider.
    • The language selection dropdown should no longer display an incorrect language.
    • Fixed a crash that could occur when playing some Arcade games when using a custom hotkey profile.
    • Fixed a countdown display issue when utilizing the Take Command feature in the Korean and Taiwanese game clients.
  • Battle.net
    • It is now possible to properly un-bookmark Arcade maps from outside of the Bookmark page.
    • Fixed a number of issues related to the “only officers will be shown” warning text reserved for Groups with large rosters.
    • Clans and Groups rosters are no longer sorted in reverse order.
    • Clans and Groups are now defined properly in chat when typing in a game.
    • Fixed a crash that could occur when creating a Clan or Group using certain combinations of special characters.
    • Fixed a display issue that could occur when scrolling down a large Group roster list.
    • It is now possible to use special characters in Clan and Group names.
    • It is now possible to use spaces in the names of groups in the Russian game client.
    • Fixed an issue for players in Korean or Taiwanese game clients who were unable to add Battle Tag friends in certain situations.
  • Editor
    • Fixed a crash that could occur when double-clicking an .SC2Map file while the editor was downloading required dependencies.


The hosted project Blades 'n Gore II has recently had a major update.​

Version highlights:
  1. Combat system has been completely remade
    • AI units now play with the same rules.
      They have access to the same abilities as players, while also now being vulnerable to stumble, disembowel, and impale.
    • Combat floating texts are now clearer and more informative.
      For example deflected damage amounts are now always displayed.
  2. Ability tooltips and icons have been completely remade
    • Icons are now color-coded for convenience and the tooltips now display accurate stats with numbers.
  3. New terrain area added
    • A medium sized (3500x1500) ship area is now available for deathmatch and duel arena modes.


[td]
New ship terrain
[/td][td]
Ship in-game
[/td][td]
New ability icons
[/td]
 

Rui

Rui

Level 41
Joined
Jan 7, 2005
Messages
7,550
They sent me an e-mail notifying me they were doing this live to a few thousand people. It was sort of a letdown, I was expecting them to uncover a part of the storyline — if anything, at least something like they did with the intro cinematic of Tychus. This was just one more set of flashbacks and flashforths, how is it different from the trailers we've previously seen?
 
Status
Not open for further replies.
Top