- Joined
- May 21, 2010
- Messages
- 10
Guys, I am doing a Hero choose system, that you just need to write, for example, -adventurer1 or -adventurer2...
And well, I tried some stuff, to disable the other trigger, like this, if I type -adventurer1, the -adventurer2 trigger is disabled...
I did 5 different triggers, because the map I am making is for 2 players (me and my brother, lol)
Well, I did like this:
First Trigger:
Name: Hashtable
Events:
Map Initialization
Actions:
Hashtable - Create Hashtable
---------------------------------
Second Trigger:
Name: Player 1 Trigger 1
Events:
Player - Player 1 (Red) types a chat message containing -adventurer1 as An exact match
Actions:
Hashtable - Save Handle Of(This Trigger) as 1 of 4 in (Last created hashtable)
Unit - Create 1 Adventurer1 for Player 1 (Red) at (Center of Start Point <gen>) facing Default buildings facing degrees
Trigger - Turn off (Load 1 of 4 in (Last created hashtable))
Trigger - Turn off (Load 2 of 4 in (Last created hashtable))
-------------------------------------------------------------
Third Trigger:
Name: Player 1 Trigger 2
Events:
Player - Player 1 (Red) types a chat message containing -adventurer2 as An exact match
Actions:
Hashtable - Save Handle Of(This Trigger) as 2 of 4 in (Last created hashtable)
Unit - Create 1 Adventurer2 for Player 1 (Red) at (Center of Start Point <gen>) facing Default buildings facing degrees
Trigger - Turn off (Load 1 of 4 in (Last created hashtable))
Trigger - Turn off (Load 2 of 4 in (Last created hashtable))
-------------------------------------------------------------
Fourth Trigger:
Name: Player 2 Trigger 1
Events:
Player - Player 2 (Blue) types a chat message containing -adventurer1 as An exact match
Actions:
Hashtable - Save Handle Of(This Trigger) as 3 of 4 in (Last created hashtable)
Unit - Create 1 Adventurer1 for Player 2 (Blue) at (Center of Start Point <gen>) facing Default buildings facing degrees
Trigger - Turn off (Load 3 of 4 in (Last created hashtable))
Trigger - Turn off (Load 4 of 4 in (Last created hashtable))
---------------------------------------------------------------------
Fifth Trigger:
Name: Player 2 Trigger 2
Events:
Player - Player 2 (Blue) types a chat message containing -adventurer2 as An exact match
Actions:
Hashtable - Save Handle Of(This Trigger) as 4 of 4 in (Last created hashtable)
Unit - Create 1 Adventurer2 for Player 2 (Blue) at (Center of Start Point <gen>) facing Default buildings facing degrees
Trigger - Turn off (Load 3 of 4 in (Last created hashtable))
Trigger - Turn off (Load 4 of 4 in (Last created hashtable))
------------------------------------------------------------
If I type it the other type, I still get the other hero, but then, I can't get it anymore, and I wish to pick up only one of them...
Well, the problem is a little bit obvious...
The trigger is only saved in the hashtable after it is used, is there any way to save all of these 4 triggers before I use them?
Answer it quickly please!
And well, I tried some stuff, to disable the other trigger, like this, if I type -adventurer1, the -adventurer2 trigger is disabled...
I did 5 different triggers, because the map I am making is for 2 players (me and my brother, lol)
Well, I did like this:
First Trigger:
Name: Hashtable
Events:
Map Initialization
Actions:
Hashtable - Create Hashtable
---------------------------------
Second Trigger:
Name: Player 1 Trigger 1
Events:
Player - Player 1 (Red) types a chat message containing -adventurer1 as An exact match
Actions:
Hashtable - Save Handle Of(This Trigger) as 1 of 4 in (Last created hashtable)
Unit - Create 1 Adventurer1 for Player 1 (Red) at (Center of Start Point <gen>) facing Default buildings facing degrees
Trigger - Turn off (Load 1 of 4 in (Last created hashtable))
Trigger - Turn off (Load 2 of 4 in (Last created hashtable))
-------------------------------------------------------------
Third Trigger:
Name: Player 1 Trigger 2
Events:
Player - Player 1 (Red) types a chat message containing -adventurer2 as An exact match
Actions:
Hashtable - Save Handle Of(This Trigger) as 2 of 4 in (Last created hashtable)
Unit - Create 1 Adventurer2 for Player 1 (Red) at (Center of Start Point <gen>) facing Default buildings facing degrees
Trigger - Turn off (Load 1 of 4 in (Last created hashtable))
Trigger - Turn off (Load 2 of 4 in (Last created hashtable))
-------------------------------------------------------------
Fourth Trigger:
Name: Player 2 Trigger 1
Events:
Player - Player 2 (Blue) types a chat message containing -adventurer1 as An exact match
Actions:
Hashtable - Save Handle Of(This Trigger) as 3 of 4 in (Last created hashtable)
Unit - Create 1 Adventurer1 for Player 2 (Blue) at (Center of Start Point <gen>) facing Default buildings facing degrees
Trigger - Turn off (Load 3 of 4 in (Last created hashtable))
Trigger - Turn off (Load 4 of 4 in (Last created hashtable))
---------------------------------------------------------------------
Fifth Trigger:
Name: Player 2 Trigger 2
Events:
Player - Player 2 (Blue) types a chat message containing -adventurer2 as An exact match
Actions:
Hashtable - Save Handle Of(This Trigger) as 4 of 4 in (Last created hashtable)
Unit - Create 1 Adventurer2 for Player 2 (Blue) at (Center of Start Point <gen>) facing Default buildings facing degrees
Trigger - Turn off (Load 3 of 4 in (Last created hashtable))
Trigger - Turn off (Load 4 of 4 in (Last created hashtable))
------------------------------------------------------------
If I type it the other type, I still get the other hero, but then, I can't get it anymore, and I wish to pick up only one of them...
Well, the problem is a little bit obvious...
The trigger is only saved in the hashtable after it is used, is there any way to save all of these 4 triggers before I use them?
Answer it quickly please!