In my Hillsbrad Foothills map, an attempt to create a WoW type questing environment, I wanted the heros to gain much less experience per kill, so I used the following:
Hero - Make Player 1 (Red) heroes gain 5% experience from future kills
This seemed to work, and the purple experience bar rose much more slowly. However, when you mouse over it, a much larger number is shown that that represented by the bar. Any ideas on how to fix this? Can I change experience given by the monster or experience gained by the hero in the object editor?
In an earlier thread on this subject Beliar said "Under Gameplay Constants you have Exp Reduction Table... Change a few numbers you will see the diffrence I think."
I found about 26 different options for Hero XP gained, and have changed 'Hero constant factor' from 100 down to 5. I will see what this does. But if anyone actually KNOWS how these work and can direct me to the right one to change and how to change it, I'd be grateful.
Hero - Make Player 1 (Red) heroes gain 5% experience from future kills
This seemed to work, and the purple experience bar rose much more slowly. However, when you mouse over it, a much larger number is shown that that represented by the bar. Any ideas on how to fix this? Can I change experience given by the monster or experience gained by the hero in the object editor?
In an earlier thread on this subject Beliar said "Under Gameplay Constants you have Exp Reduction Table... Change a few numbers you will see the diffrence I think."
I found about 26 different options for Hero XP gained, and have changed 'Hero constant factor' from 100 down to 5. I will see what this does. But if anyone actually KNOWS how these work and can direct me to the right one to change and how to change it, I'd be grateful.
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