Hi there,
i'm triggering a little system, that displays every hit/heal/spell-damage via floating text.
by now it works quite well for every map i tested it on, but now i want to specialize it to a certain RPG-map.
i want to make a difference between normal units and heroes.
by now its not interesting WHAT makes the difference, i just want two seperate triggers for them.
as event i use the "any unit takes damage"-event of we unlimited.
the condition to seperate units and heroes would be a unit-comparison using the event-repsonse "damage source" that SHOULD response to the event.
But... it just WONT!
is there a known issue, why this comparison isnt working as its intented to do?
I tested the comparison in several dummy-triggers, but icant force it to workin ANY way.
plz help me =) i havent worked on wc3-stuff for quite a long time, but its so much fun,and i dont want to be stopped by such a stupid problem =)
i'm triggering a little system, that displays every hit/heal/spell-damage via floating text.
by now it works quite well for every map i tested it on, but now i want to specialize it to a certain RPG-map.
i want to make a difference between normal units and heroes.
by now its not interesting WHAT makes the difference, i just want two seperate triggers for them.
as event i use the "any unit takes damage"-event of we unlimited.
the condition to seperate units and heroes would be a unit-comparison using the event-repsonse "damage source" that SHOULD response to the event.
But... it just WONT!
is there a known issue, why this comparison isnt working as its intented to do?
I tested the comparison in several dummy-triggers, but icant force it to workin ANY way.
plz help me =) i havent worked on wc3-stuff for quite a long time, but its so much fun,and i dont want to be stopped by such a stupid problem =)