problem with phoenix ability

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Level 6
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I just remade the phoenix ability, but it can be learned three times. So I made 3 phoenixes and 3 eggs for each level of the ability and also made 3 morphing abilities based on the egg's morphing ability. It doesn't work. upon cast everything is ok, then the phoenix's health runs out and it just bugs, the unit's model becomes stable while you can move the unit (the selection circle moves). why is this happening ?
 
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Can you give some more details? Are you saying it's a 3-level ability, and you made a different unit (each with a new ability) for each level? And what do you mean by "it just bugs," "the unit's model becomes stable"?
 
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they all have the same abilities except their morphing abilties are different:

the morphing ability is based off of Phoenix Morphing (Egg Related):
Morphing ability level 1: Normal Unit Form: Phoenix level 1 - Alternate Form: Egg level 1
Morphing ability level 2: Normal Unit Form: Phoenix level 2 - Alternate Form: Egg level 2
Morphing ability level 3: Normal Unit Form: Phoenix level 3 - Alternate Form: Egg level 3
the only difference between phoenix level 1 and 2 and 3 are their stats. Eggs have different stats in different levels as well. and the phoenixes have their morphing abilities (phoenix level 1 has morphing ability level 1 etc etc)
now for the bug:
you summon the phoenix
the phoenix has negative hp regeneration so its health will run out.
once the health ran out, it should become an egg but no, after morphed, you can move the phoenix, it can attack (although the egg timer starts to run out) and it has no model.
 
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my only problem is that it should morph into an egg when its health runs out, but it doesn't. once the health runs out, the egg timer comes but it's still in phoenix form, not egg. and when the timer ends another timer starts and the loop goes on forever.
 
Level 6
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by the way, I thought of another method to improve phoenix's stats without using different types of units so don't bother.
 
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yeah it seems the spell doesn't work no matter what. Anyways, if anyone wants to make an ability which summons an unit similar to phoenix and also wants to modify the level values do as the following:

1- don't make several types of summoned units, only make one.
2- if you want to increase the spell value upon learning, for example adding 200 hp to the phoenix upon each time the hero learned the ability, create a custom research for the unit which gives 200 hp on each level.
3-increase the research's level each time the hero learned the ability via trigger.

this method is even better even if the spell wouldn't be buggy because it doesn't require the player to summon the unit again in order to apply the added boons upon leveling up the ability.
 
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