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Problem with normals

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Feb 23, 2015
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Hello
I decided to change face of my Arcane Hunter and, after two hours of work, I was really happy with the result. I imported him to WE, tested my screenshot map and saw this:
face.jpg
And that's how it should look:
face1.jpg

As you can see, half of his face is painted blue. That's not all - in stand 2 animation his hair turns cyan. I think it's something with normals, but I can't fix it. Do you have any idea how to do this? (I used Average Normals in MDLvis, but I'm not sure if this is a problem).

EDIT:
Here is the model

EDIT:I managed to fix bugs.
 
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