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Problem with normals

Discussion in 'Modeling & Animation' started by MatiS, Jun 28, 2015.

  1. MatiS

    MatiS

    Joined:
    Feb 23, 2015
    Messages:
    208
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    29
    Models:
    27
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    Hello
    I decided to change face of my Arcane Hunter and, after two hours of work, I was really happy with the result. I imported him to WE, tested my screenshot map and saw this:
    face.jpg
    And that's how it should look:
    face1.jpg

    As you can see, half of his face is painted blue. That's not all - in stand 2 animation his hair turns cyan. I think it's something with normals, but I can't fix it. Do you have any idea how to do this? (I used Average Normals in MDLvis, but I'm not sure if this is a problem).

    EDIT:
    Here is the model

    EDIT:I managed to fix bugs.
     
    Last edited: Jun 28, 2015